Have you got gear installed? Gear has a shape mirroring tool which works on
shapes on the base head, no need to duplicate etc.


On Tuesday, 28 June 2016, Pierre Schiller <[email protected]>
wrote:
> Hello and thank you for opening this thread. Hopefully someone could
> help me and point me out onto the right direction:
>
> I got a character´s head who´s "L" shapes are all into the shape manager,
doing ok.
> (L_smile, L_frown, etc..) so I duplicate this head and I choose a GATOR
property for the first head (original base head), and transfer SHAPE
attributes in MIRROR mode (x), so all cluster shapes are transferred from
the second duplicated head onto the original base head correctly but
MIRRORED (desired effect).
>
> If I delete the second head (the one where I copied all shapes mirroring
them on X), all of my gator shapes disappear from the base head  (this is
obvious).
>
> But I wanted to know if there´s a work around to keep the shapes mirrored
and still preserve weightmap? / Basehead ´s got some bones enveloped.
>
> Please help.
> Thanks.
>
> --
> Portfolio 2013
> Cinema & TV production
> Video Reel

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