Well for now, I think Maya capitalised a big deal on GPU Caches (built on
top of alembic), a really scalable solution for massive pipelines.
Assemblies are also a great boon for scalability.

On Thu, Jul 14, 2016 at 9:22 PM, Greg Punchatz <[email protected]> wrote:

> I have found the videos helpful, the workflow ones are a bit better about
> showing how to work around some of maya's weaknesses and even showing some
> of it's advantages.
>
> We still have not made the leap to anything other than soft for our main
> work, but I spend every free moment of my day getting my head wrapped
> around each apps strengths and weaknesses.
>
> Chris, I like the really like way modo "thinks", seems very well thought
> out IMO. It lacks a lot of features and most notably speed, but it is
> impossible to ignore for modeling and asset creation. I really with they
> could crack the speed barrier.
>
> Maya has some really great features and scales well.  Autodesk much to my
> surprise is making big strides in making it less of a mess from the
> surface, the interface is much improved, they have added many of the main
> features I had in xsi since day one. Although I keep hitting rude reminders
> of the reasons I did not go to Maya in the first place, there is still way
> too many times when you have to write a command to do a basic task. Between
> that and how difficult it is to rig in maya vs soft I still am having
> trouble with the idea of moving us to maya but it is getting more likely.
> Fabric might ease the pain, but I need to look deeper.
>
> I am still looking at all the other apps too, I see splitting our pipeline
> up in the future between many apps. I keep hoping someone will make a BIG
> stride in character animation and rigging in a stand alone app, Fabric is
> almost there, it just needs an interface for animating.
>
> On Thu, Jul 14, 2016 at 5:26 AM, Chris Marshall <[email protected]
> > wrote:
>
>> Excellent, I'll take a look. Any chance of turning on 'Complete Softimage
>> Interface and Toolset' too!?
>>
>> On 14 July 2016 at 11:24, Oscar Juarez <[email protected]> wrote:
>>
>>> You can turn off the tumbling of the camera in Modo, in the preferences
>>> Display/OpenGL/Viewport Rotation turn off Trackball rotation.
>>>
>>>
>>> On Thu, Jul 14, 2016 at 12:09 PM, Chris Marshall <
>>> [email protected]> wrote:
>>>
>>>> Been playing with Modo but as soon as you move the camera around, it
>>>> goes skew! I hate that!
>>>> Sorry gone off at a tangent there.
>>>>
>>>>
>>>>
>>>> On 14 July 2016 at 10:37, Thomas Volkmann <[email protected]>
>>>> wrote:
>>>>
>>>>> Haha....  I probably would have cried tears of despair as well, but
>>>>> since we are working with Max here my bar for expectations was already at
>>>>> the lowest point.
>>>>>
>>>>>
>>>>>
>>>>> Alok Gandhi <[email protected]> hat am 14. Juli 2016 um 10:50
>>>>> geschrieben:
>>>>>
>>>>> It is more like 'The Bridge on the River Kwai'. ;) if you know what I
>>>>> mean (Figure out the comparisons yourselves)
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>>>>
>>>>
>>>>
>>>> --
>>>> Chris Marshall
>>>> Mint Motion Limited
>>>> 029 20 37 27 57
>>>> 07730 533 115
>>>> www.mintmotion.co.uk
>>>> www.dot3d.com
>>>>
>>>>
>>>>
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>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
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