Hi list, I'm trying to write a tool to snap to the closest points and copy their weights, so these points would have the same position and the same weights. But I can't find a method or property besides Geometry.GetClosestLocation, which gives me the location in the geometry, not the closest point.
My only idea would be to use the GetClosestLocation and then get the points from the polygon in that location and iterate between those points. Is there any easier or direct way to do this? I would try ICE but I'm don't know how to copy the weights with ICE, or if this is possible, or how to get the ICE information to use it to copy weights through scripting. Thanks Martin
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