Well Arnold over Vray all the way, we all know that. So I guess at least on
all the Arnold shaders and params are all the same, and that would mean at
least
there will be jobs for all softimagers on the maya wagon (late comming
users) that for the least, would know how to "render" on MA.
AD showing mercy to their vicious actions against SI community???
Who knows...

On Sun, Jul 31, 2016 at 3:23 AM, Dan Yargici <[email protected]> wrote:

> It looks to me like it's still a loooooong way off.
>
> Sent from my phone...
>
> On 31 Jul 2016 1:39 a.m., "Steven Caron" <[email protected]> wrote:
>
>> https://mobile.twitter.com/arnoldrenderer/status/758753755911159809
>>
>> *written with my thumbs
>>
>> On Jul 30, 2016 3:27 PM, "Sebastien Sterling" <
>> [email protected]> wrote:
>>
>>> Cool thx for clearing that up Steven.
>>>
>>> Do you know if Solid Angle are looking at GPU rendering ?
>>>
>>> On 31 July 2016 at 00:22, Steven Caron <[email protected]> wrote:
>>>
>>>> The plugin is maintained by Nvidia and sold by them...
>>>>
>>>> "And because mental ray is now coming directly from NVIDIA, users will
>>>> gain access to new features and updates without waiting for Maya updates."
>>>>
>>>> Nothing changed for Arnold...
>>>>
>>>> *written with my thumbs
>>>>
>>>> On Jul 30, 2016 3:12 PM, "Sebastien Sterling" <
>>>> [email protected]> wrote:
>>>>
>>>>> Anyone seen this ?
>>>>>
>>>>> https://blogs.nvidia.com/blog/2016/07/25/mental-ray-maya/
>>>>>
>>>>> I thought this year Arnold was replacing maya's native renderer.
>>>>>
>>>>> What will this mean for Arnold ?
>>>>>
>>>>> (legit ask no pessimism).
>>>>>
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