I have not spent a lot of time with the new material yet, but my first take on it is I need a lot more samples to get rid of GI noise. I have not had time to investigate and make proper comparisons (which is next before I take it up with the Redshift guys) but you might want to look at that.
What do you think Jordi - what is your experience regarding GI noise with the new shader? It might be caused by the built in SSS which I have to learn to sample properly I guess. Currently my problem with investigating is I can't see the various AOV's in the renderregion, in order to see exactly where the noise stems from. It comes with Brute Force Primary GI and requires a lot of GI rays to get rid of (more than with the old arch Uber shader it seems). //Morten > Den 23. august 2016 klokken 17:42 skrev Adam Seeley <adammsee...@gmail.com>: > > > Hi experienced Redshift folk, > > I'm working on an exterior Architectural fly around project, inserting new > buildings into a golden-hour helicopter shot. > > I've normally used the uber 'Redshift Architectural' material as the > jack-of-all-trades. > > Would it be better to use the new 'Redshift Material' node in Redshift v2 > instead now as it seems to be a jack-of-even-more-trades? > (At least it has some presets) > > Has anyone compared the two? > > Many thanks, > > Adam. > > --------------------------------------- > Adam Seeley > Love Vfx Ltd. > UK +44 (0) 7956 976 245 > www.LoveVfx.co.uk <http://www.lovevfx.co.uk/> > www.linkedin.com/in/adamseeleyuk > www.vimeo.com/adamseeley <https://vimeo.com/adamseeley> > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.