Hi,

I'll double check.. I did try spitting out all AOV's to see what I got and
it just seemed to be Volume_lighting & Volume Tint that showed anything
reasonably useful.

There aren't any handles into the Volume_Material node to help attenuate
anything.

A.

On 16 September 2016 at 17:08, Ed Manning <etmth...@gmail.com> wrote:

> Maybe the depth AOV is usable? (Haven't tried it myself with VDB clouds)
>
> On Fri, Sep 16, 2016 at 11:42 AM, Adam Seeley <adammsee...@gmail.com>
> wrote:
>
>> Hi folks,
>>
>> Is there a way to fade off the VDB shader into the distance.
>>
>> Getting some nice clouds using pre-made VDBs but need some haze for
>> comping.
>>
>> The pass Volume shader/fog shader doesn't seem to want to play nicely.
>>
>> Not having much luck.
>>
>> Thanks,
>>
>> Adam.
>>
>> *gazes at Houdini tutorials*
>>
>>
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