Thank you Jeremie. Well, I mostly don´t know how to fully (and which cases)
are to be used on the
following sections of the original Gear:

Modeling > Match Geometry
                  Symmetrize points
                 Merge with clusers
                 Split polygon Islands

Rigging > Renamer

Deform >Shape Key>Symmetrize Shape points
                               Mirror Shape Key / Match shape key
           > Envelope> Normalize weights
                            Copy weightpoints 2 point
                            Average central axis point weights
Import/Export > Import (export) skin.

>From all of those I get an error sometimes. I don´t know what to pick when
the pick session
activates for some of the tools I rememeber you had them all explained in
detailed and how to use those
for specific cases on a character, on your website.

So, basically that was what I was looking for: Detailed explanation on how
to use those options with
different rigging cases.

I´l check out Gear_MC (Though, there´s not much help on how to use this
kind of buttons):
(see attachment). I´d like to call ppgs with those buttons (a, b,c) or if
they are only used to select geometry,
what kind of geometry (could I select curves, points, clusters?)

Thanks, the explanation about you working at blur, ease us all.
So I guess ultimately, I´ll be moving to Gear MC.

Cheers.



On Fri, Sep 30, 2016 at 10:23 AM, Ahmidou Lyazidi <[email protected]>
wrote:

> Hi Olivier,
> Jeremy is rigging sup at Blur Studio since a few years now.
>
> Cheers
> Ahmidou
>
> Le 30 sept. 2016 11:14, "Olivier Jeannel" <[email protected]> a
> écrit :
>
>> where are you working Jeremie ?
>>
>> On Fri, Sep 30, 2016 at 4:53 PM, jentzen mooney <[email protected]>
>> wrote:
>>
>>> Well keep your head up! surviving Blur leaves it's battle scares but I
>>> am grateful to have gave it a go.
>>> Like most who make there mark there I am sure you have been able to take
>>> some of there processes to another level.
>>> Cheers
>>>
>>>
>>> On Thu, Sep 29, 2016 at 8:05 PM, Jeremie Passerin <[email protected]>
>>> wrote:
>>>
>>>> It totally has ! But we're doing some pretty awesome stuff.
>>>> And Everything we do is open source. It's not really nicely packaged
>>>> nor easy to install but there is some neat tools for softimage and more
>>>> stuff for Maya coming. I wish we had time to make it more accessible to the
>>>> rest off the world.
>>>>
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