:-D

> Den 13. oktober 2016 klokken 14:17 skrev Artur W <artur.w...@gmail.com>:
> 
> 
> now do that in Maya.
> 
> Artur
> 
> 2016-10-13 14:14 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk>:
> 
> > Please ignore. I found that I needed to move the push op from modeling to
> > animation on the cage deformer - problem solved.
> >
> > MB
> >
> >
> > > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy <
> > x...@colorshopvfx.dk>:
> > >
> > >
> > > I have a flat grid which is enveloped so it folds into a paperplane.
> > Before the envelope op I have a push operator which bends the paper between
> > each folding edge using a weight map so it does not push folding edges.
> > This provides the slightly bent surfaces you will see on a real paperplane.
> > >
> > > This looks pretty much like what I want, but I would just like to add a
> > bit of thickness to the paper, and here comes the trouble.
> > >
> > > I can't add thickness to the grid without breaking the envelope or
> > crashing XSI dependant on which thickness op I use.
> > >
> > > So I have copied the grid and added thickness, then want to use the
> > first grid as cage deformer. This works fine too, but for some reason the
> > deformed object is not deformed by the push op on the cage geo. I have
> > tried moving the cage op from modeling to animation stack, but still no go.
> > >
> > > I dont understand why it does not work in the first place, but that
> > aside, does anyone here know a fix or workaround?
> > >
> > > Thanks.
> > >
> > > Morten
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