Sooooo,

How can I randomize/displace mesh using deformer?

Artur

2016-10-28 18:03 GMT+02:00 Martin <[email protected]>:

> Maya 2016.5 is actually pretty good for modeling, I really like the
> symmetry working in almost all tools, if you don't mind to use copy weights
> a lot to workaround the lack of weights preservation.
>
> For UV I've found the NightShade script very friendly in comparison to the
> default tool. It still take a while to get used to it though.
>
> Martin
> Sent from my iPhone
>
> 2016/10/29 0:40、Steven Caron <[email protected]> のメッセージ:
>
> The modeling tools have made strides and our very own Brent McPherson is
> on that team.
>
> Start with the Modeling toolkit, and also use the right click context
> menus.
>
> *written with my thumbs
>
> On Oct 28, 2016 3:17 AM, "Morten Bartholdy" <[email protected]> wrote:
>
>> Nah, they are not going to do it ;-)
>>
>> // MB
>>
>>
>> > Den 28. oktober 2016 klokken 12:02 skrev Olivier Jeannel <
>> [email protected]>:
>> >
>> >
>> > Autodesk ?
>> >
>> > On Fri, Oct 28, 2016 at 11:51 AM, Rob Wuijster <[email protected]> wrote:
>> >
>> > > First of all... Apologies.... ;-)
>> > >
>> > > I'm doing some modeling and UV stuff in Maya atm, but the scattered
>> tools
>> > > for modeling and UV'ing are slowly getting on my nerves here...
>> > >
>> > > Are there brave people out there, that created tools/menu's/windows
>> that
>> > > make this whole process more logical and enjoyable?
>> > >
>> > > Oh.. Maya 2016 btw...
>> > >
>> > > --
>> > >
>> > > cheers!
>> > >
>> > > Rob
>> > > \/-------------\/----------------\/
>> > >
>> > >
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