There is a custom property you add which allows you to control the
subdivision. It also controls zero point and if you want to amp your
displacement if you want. If you have a high bit depth map then you
probably don't want to do that though. This property can be found under
Arnold>Properties menu.

The shading network you plug in the displacement port is used to drive the
effect. Many MR nodes are supported such as the scalar change range. But
they aren't required you just need an image clip and a scalar image node.

*written with my thumbs

On Oct 28, 2016 11:14 PM, "Pierre Schiller" <[email protected]>
wrote:

> you mean Arnold would "automatically" pick up a Mental Ray shading node
> (scalar change range) just like that?
> But I got an Arnold camera, light and standard material, guide says I need
> to activate Arnold properties on the Geo and drive the displacement
> subdivisions from there...
>
> On Fri, Oct 28, 2016 at 5:25 PM, Toonafish <[email protected]> wrote:
>
>> Hi Pierre,
>>
>> This should work:
>>
>> For a greyscale normal displacement map, just connect a "scalar change
>> range" to the displacement input, plug the texture into the input and set
>> the start and end range.
>>
>> For a vector displacement map, use the "sta_vector_displacement" node.
>>
>> Hope this helps..
>>
>> -Ronald
>>
>>
>> On 10/28/2016 23:36, Pierre Schiller wrote:
>>
>> Hello team. I can't seem to make the displacement work on the arnold demo
>> of 3.14.0 for softimage. Could anyone be so kind to record a little video
>> on how to set it up? I read and followed the manual but I'm missing some
>> step along the way (probably mixing MR and Arn concepts on geo displacement
>> and camera)....but, please, could anyone help me out with displacing geo
>> correctly on arnold?
>>
>> Thanks
>>
>>
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