About the implementation, its better a simple white board for the kanban board or use some agile tools for this and to calculate a burndown chart etc? Thank for the link maurice, i think i will ask to some software development friends.
2017-01-05 11:42 GMT-05:00, Maurice Patel <[email protected]>: > It is an interesting article and as pointed out VFX shares a lot of > commonality with the problems faced in software development where > iterations, ‘feature creep,’ the subjective nature of product quality and > disparate stakeholders create complexity and a high potential for budget and > scheduling overruns. > If you are interested in Agile methods such as Scrum and Sprints you can > also find out more on websites like this one: > https://www.versionone.com/agile-101/agile-methodologies/ > This is just one of many companies that provides services in implementing > Agile methods but they provide some background material into Agile methods > on their website. Googling a bit will unearth more. > The principles of Agile are reasonably simple – the trick is getting them to > work for you. Ideally the system you develop will be adapted to your needs > and it is not really a standard formula that can be applied generically. The > usual advice is pick one or two projects and try to implement agile methods > on them first – projects with low risk and a high chance of success. > Learning from that process should then enable you to deploy more broadly. > Finding the right tools that work the best in your company is a discovery > process. You can teach yourself (takes longer and has the potential for a > lot of hiccups but definitely doable) or find someone with some experience > in implementing agile methods and a good knowledge of how you work to help. > A scrum meeting is typically held daily, often at the start of the day, with > all key stakeholders and its main goal is prioritize and align on the > backlog (generic term for what needs to get done). However for the meeting > to work the tools used to document and measure the state of the backlog need > to be accurate and appropriate – and that is the real challenge of the > implementation – which is why the FXGuide article focuses quite heavily on > that aspect > > Maurice Patel > Tél: 514 954-7134 > Cell: 514 242-6549 > > From: [email protected] > [mailto:[email protected]] On Behalf Of Thomas > Volkmann > Sent: Thursday, January 05, 2017 9:30 AM > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > <[email protected]> > Subject: Re: Using Agile Scrum in vfx production > > Very interesting read! > Being new to that topic, Alok could you share some insight what a typical > scrum looks like (how long does it take, is it at the start or the end of > the day, etc). > > /Thomas > > Alok Gandhi <[email protected]<mailto:[email protected]>> > hat am 5. Januar 2017 um 07:43 geschrieben: > The article explains it all! Extremely well-written. Having been a member of > the agile team, I can say that this is sounds very interesting for VFX > Project Management. We use agile (though for software development for > animation), our typical sprints are 7 days or 14 days. Scrums are every > day. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to > [email protected]<mailto:[email protected]> > with "unsubscribe" in the subject, and reply to confirm. > > > ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

