About the implementation,  its better a simple white board for the
kanban board or use some agile tools for this and to calculate a
burndown chart etc?
Thank for the link maurice, i think i will ask to some software
development friends.

2017-01-05 11:42 GMT-05:00, Maurice Patel <[email protected]>:
> It is an interesting article and as pointed out VFX shares a lot of
> commonality with the problems faced in software development where
> iterations, ‘feature creep,’ the subjective nature of product quality and
> disparate stakeholders create complexity and a high potential for budget and
> scheduling overruns.
> If you are interested in Agile methods such as Scrum and Sprints you can
> also find out more on websites like this one:
> https://www.versionone.com/agile-101/agile-methodologies/
> This is just one of many companies that provides services in implementing
> Agile methods but they provide some background material into Agile methods
> on their website. Googling a bit will unearth more.
> The principles of Agile are reasonably simple – the trick is getting them to
> work for you. Ideally the system you develop will be adapted to your needs
> and it is not really a standard formula that can be applied generically. The
> usual advice is pick one or two projects and try to implement agile methods
> on them first – projects with low risk and a high chance of success.
> Learning from that process should then enable you to deploy more broadly.
> Finding the right tools that work the best in your company is a discovery
> process. You can teach yourself (takes longer and has the potential for a
> lot of hiccups but definitely doable) or find someone with some experience
> in implementing agile methods and a good knowledge of how you work to help.
> A scrum meeting is typically held daily, often at the start of the day, with
> all key stakeholders and its main goal is prioritize and align on the
> backlog (generic term for what needs to get done). However for the meeting
> to work the tools used to document and measure the state of the backlog need
> to be accurate and appropriate – and that is the real challenge of the
> implementation – which is why the FXGuide article focuses quite heavily on
> that aspect
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Thomas
> Volkmann
> Sent: Thursday, January 05, 2017 9:30 AM
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> <[email protected]>
> Subject: Re: Using Agile Scrum in vfx production
>
> Very interesting read!
> Being new to that topic, Alok could you share some insight what a typical
> scrum looks like (how long does it take, is it at the start or the end of
> the day, etc).
>
> /Thomas
>
> Alok Gandhi <[email protected]<mailto:[email protected]>>
> hat am 5. Januar 2017 um 07:43 geschrieben:
> The article explains it all! Extremely well-written. Having been a member of
> the agile team, I can say that this is sounds very interesting for VFX
> Project Management. We use agile (though for software development for
> animation), our typical sprints are 7 days or 14 days. Scrums are every
> day.
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