That edge shader of Reinhard's is great, although it's only compatible with
Mental Ray out of the box (AFAIK).

It's easy enough to bake down and use with Arnold or Redshift, so the MR
only thing isn't too much of a problem.

On 13 January 2017 at 16:05, gareth bell <garethb...@outlook.com> wrote:

> Hi Rob,
>
>
> Thanks I'll take a look at that. The Mill don't really use Soft anymore -
> it's all shifted to Houdini and Maya - this is just some personal RnD stuff
> - in a backward going forward kinda way [image: 😉]
> ------------------------------
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Rob Chapman <
> tekano....@gmail.com>
> *Sent:* 13 January 2017 15:59:18
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Worn Edges
>
> Hey Gareth, long time...    where are you that are still using
> Soft...? the Mill?  wow.
>
> this could be right up your street
>
> http://www.si-community.com/community/viewtopic.php?f=27&t=3556
>
>
>
> On 13 January 2017 at 15:50, gareth bell <garethb...@outlook.com> wrote:
> > Hi guys,
> >
> >
> > It's been a while since I've used Soft. Anyone know of any smart
> procedural
> > ways to create worn edges in the render tree?
> >
> >
> > Cheers
> >
> >
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