That edge shader of Reinhard's is great, although it's only compatible with Mental Ray out of the box (AFAIK).
It's easy enough to bake down and use with Arnold or Redshift, so the MR only thing isn't too much of a problem. On 13 January 2017 at 16:05, gareth bell <[email protected]> wrote: > Hi Rob, > > > Thanks I'll take a look at that. The Mill don't really use Soft anymore - > it's all shifted to Houdini and Maya - this is just some personal RnD stuff > - in a backward going forward kinda way [image: 😉] > ------------------------------ > *From:* [email protected] < > [email protected]> on behalf of Rob Chapman < > [email protected]> > *Sent:* 13 January 2017 15:59:18 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Worn Edges > > Hey Gareth, long time... where are you that are still using > Soft...? the Mill? wow. > > this could be right up your street > > http://www.si-community.com/community/viewtopic.php?f=27&t=3556 > > > > On 13 January 2017 at 15:50, gareth bell <[email protected]> wrote: > > Hi guys, > > > > > > It's been a while since I've used Soft. Anyone know of any smart > procedural > > ways to create worn edges in the render tree? > > > > > > Cheers > > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with > > "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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