I didn't know that difference in calling a command inside a function with 
executecommand . It sounds like exactly what I need. I'll try it as soon as I 
get to my office. Thanks !

Martin
Sent from my iPhone

> On 14 Jan 2017, at 5:18, Matt Lind <speye...@hotmail.com> wrote:
> 
> If you could provide a code snippet, that would help.
> 
> Off the top of my head, I think you need to revise how you're calling 
> GetWeights() inside your plugin.  If you just call it directly as var 
> aWeights = GetWeights(), then that will be recorded as a discrete call in 
> the script log and be affected by the undo/redo commands.   If you use 
> Application.ExecuteCommand( "GetWeights", aArguments );, it will be 
> considered just another line of code in your plugin.  This is likely what 
> you're looking for.
> 
> There's a 3rd method to invoke a command from inside of a plugin, but I'd 
> have to exhume a lot of old code to remember what that was.  Just be aware 
> it exists.
> 
> 
> Matt
> 
> 
> 
> Date: Fri, 13 Jan 2017 20:55:57 +0900
> From: Martin <furik...@gmail.com>
> Subject: Re: Executing a Command without undo (Scripting)
> To: "Official Softimage Users Mailing List.
> 
> Thanks for your answer.
> 
> I had the misconception that the undo stack was related with the repeat 
> command. I realized it isn't.
> 
> I have a jscript command that gives me the weights array to work it on my 
> python plugin because getting the array in Python is like 3 times slower.
> 
> I use this command to refresh my weights GUI so not being able to undo it 
> shouldn't give any problems since it isn't changing anything.
> 
> So I use another command like paste weights and then my refresh command run 
> automatically and I can't repeat my paste weights command because the last 
> command was the Jscript GetWeights.
> 
> 
> 
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