Hi Pierre, Yes, I remember now. The one that inherits the texture from underlying polygon without having to apply UV is the very old hair version that's applied after the rendering, that post-processing one.
Thanks a lot for the reply. On Wed, Jan 25, 2017 at 3:28 AM, Pierre Schiller < [email protected]> wrote: > You need to apply uv´s first, since the property that HAIR inhereits (and > needs) are UV coordinates. > > On Tue, Jan 24, 2017 at 11:59 AM, Joe Bask <[email protected]> > wrote: > >> Hi all, >> >> I used to do this long time ago in the past, but I forgot since I haven't >> been in touch with Softimage for long. >> >> Is there a way to transfer material per polygon to the hair material? >> >> Let's say I want to transfer checkerboard pattern I made by assigning >> every square on a grid black and white to the hair I generated on it (the >> whole grid). I'm pretty sure this is supposed to be a straightforward >> process, without having to apply UV map first. >> >> The PDF manual and CHM user manual don't explain the process but the one >> using UV map transfer. >> >> Or if you have the link that explain the process, I'd be grateful if you >> could share it here. >> >> Thank you very much! >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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