Hi Pierre,

Yes, I remember now.
The one that inherits the texture from underlying polygon without having to
apply UV is the very old hair version that's applied after the rendering,
that post-processing one.

Thanks a lot for the reply.

On Wed, Jan 25, 2017 at 3:28 AM, Pierre Schiller <
[email protected]> wrote:

> You need to apply uv´s first, since the property that HAIR inhereits (and
> needs) are UV coordinates.
>
> On Tue, Jan 24, 2017 at 11:59 AM, Joe Bask <[email protected]>
> wrote:
>
>> Hi all,
>>
>> I used to do this long time ago in the past, but I forgot since I haven't
>> been in touch with Softimage for long.
>>
>> Is there a way to transfer material per polygon to the hair material?
>>
>> Let's say I want to transfer checkerboard pattern I made by assigning
>> every square on a grid black and white to the hair I generated on it (the
>> whole grid). I'm pretty sure this is supposed to be a straightforward
>> process, without having to apply UV map first.
>>
>> The PDF manual and CHM user manual don't explain the process but the one
>> using UV map transfer.
>>
>> Or if you have the link that explain the process, I'd be grateful if you
>> could share it here.
>>
>> Thank you very much!
>>
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>
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