Hey,

Yes there is of course lots of ways of doing the same thing in Houdini and this 
is just one of them. I haven't found sop solvers that slow with simple 
operations like this, but then I also usually work with crowds/flocks etc so I 
rarely exceed a million packed prims. It will be interesting to know the speed 
difference though so I think I'll actually set up a benchmark test later. 

Thanks for all the ideas and feedback! 

Cheers



Skickat från min iPhone

> 28 jan. 2017 kl. 17:28 skrev Dan Yargici <[email protected]>:
> 
> Yes, I also wondered this.
> 
> Also, POP Wrangle and POP VOP nodes have already been setup to use the 
> opstreamname expression internally which enable nodes to respect streams 
> themselves.  The sop solver itself will not limit itself to the stream it 
> resides in afaik.
> 
> 
> 
>> On Sat, Jan 28, 2017 at 3:12 PM, Jonathan Moore <[email protected]> 
>> wrote:
>> Mikael, I think it's also worth noting that you can do the exact same thing 
>> whilst remaining in the POP dynamics context if you use POP Wrangles and POP 
>> VOPs.
>> 
>> Do you have any specific reason for using the SOP Solver or is it just 
>> personal preference? I was warned against using SOP Solvers with POP's 
>> unless it's absolutely necessary (the logic was that it's computationally 
>> more expensive, which matters on larger sims).
>> 
>> This is the why I've always approached particle states in Houdini (the 
>> separate POP VOPs rather than subnets in a single POP VOP is personal 
>> preference for readability).The logic in the VOPs is identical to yours.
>> 
>> Not a criticism, I just want to know if I'm missing something by not using 
>> the SOP Solver. I use SOP Solvers all the time for generative abstract stuff 
>> in SOP's.
>> 
>> 
>> 
>> 
>> 
>>> On 28 January 2017 at 12:28, <[email protected]> wrote:
>>> Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays 
>>> video in another tutorial ;)
>>> 
>>> 
>>> Skickat från min iPhone
>>>> 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel <[email protected]>:
>>>> 
>>> 
>>>> Just popping this up.
>>>> http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1
>>>> 
>>>> Mikael did it again and it's brutal !
>>>> The State method is ace, and is ressembling to something :)
>>>> 
>>>> You got me lost with the array though ;)
>>>> 
>>>> 
>>>> 
>>>> 2017-01-12 17:39 GMT+01:00 Chris Marshall <[email protected]>:
>>>>> 
>>>>> It really is seriously appreciated.
>>>>> 
>>>>> 
>>>>> 
>>>>>> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>>>>>> <[email protected]> wrote:
>>>>>> I wanted to say thanks for all this and keep it coming. Just got our 
>>>>>> seat up and working and really looking forward to using it. This kind of 
>>>>>> stuff is really helpful!
>>>>>> 
>>>>>>  
>>>>>> 
>>>>>> --
>>>>>> 
>>>>>> Joey Ponthieux
>>>>>> 
>>>>>> LaRC Information Technology Enhanced Services (LITES II)
>>>>>> 
>>>>>> Science Systems and Applications Inc. (SSAI)
>>>>>> 
>>>>>> NASA Langley Research Center
>>>>>> 
>>>>>> __________________________________________________
>>>>>> 
>>>>>> Opinions stated here-in are strictly those of the author and do not
>>>>>> 
>>>>>> represent the opinions of NASA or any other party.
>>>>>> 
>>>>>>  
>>>>>> 
>>>>>> 
>>>>> 
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