Holy <insert somethingsomething>!

The H16 release is looking awesome!

So much new stuff, and I really like the new nodal look and workflow. And radial menus for modeling and such :-)
Also very curious about the new rigging tools.

Looking forward to the (online) release presentation on Monday!

Rob

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On 4-2-2017 7:18, Eugene Flormata wrote:
https://vimeo.com/202435893

new houdini stuff
is this all of it, or are there more suprises? looks good though

I always thought houdini already had booleans

I'm still wondering if a baked animation pipeline works in it, if anyone has an idea. It's based on just baking various constraints and re-constraining. and building the rig for the bones on the fly
does houdini have mel type scripts you can build and run?


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