Holy <insert somethingsomething>!
The H16 release is looking awesome!
So much new stuff, and I really like the new nodal look and workflow.
And radial menus for modeling and such :-)
Also very curious about the new rigging tools.
Looking forward to the (online) release presentation on Monday!
Rob
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On 4-2-2017 7:18, Eugene Flormata wrote:
https://vimeo.com/202435893
new houdini stuff
is this all of it, or are there more suprises? looks good though
I always thought houdini already had booleans
I'm still wondering if a baked animation pipeline works in it, if
anyone has an idea.
It's based on just baking various constraints and re-constraining. and
building the rig for the bones on the fly
does houdini have mel type scripts you can build and run?
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