Oh, not so fast... right, you probably need to raycast in order to discard second hits.
I remember dealing with these things back in the day while developing csGlue as one of the vectors was based on the camera ( https://vimeo.com/3485620), I guess the code is still online in case you need some reference. Good luck! C. On Sun, Feb 19, 2017 at 4:09 PM, Cesar Saez <[email protected]> wrote: > I would check the angle between the normal of the selected face component > and the camera direction, if the angle turns out to be greater than 90 deg > it's most likely not visible. > > On Sat, Feb 18, 2017 at 11:37 PM, Andrew Prostrelov <[email protected]> > wrote: > >> Google translate power >) >> >> How shell i define, for current Camera, which components placed on a >> front side of object(i can see them), and which one a placed on a backside >> of object (can't see them behinde geo) ? >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

