Oh, not so fast... right, you probably need to raycast in order to discard
second hits.

I remember dealing with these things back in the day while developing
csGlue as one of the vectors was based on the camera (
https://vimeo.com/3485620), I guess the code is still online in case you
need some reference.


Good luck!
C.

On Sun, Feb 19, 2017 at 4:09 PM, Cesar Saez <[email protected]> wrote:

> I would check the angle between the normal of the selected face component
> and the camera direction, if the angle turns out to be greater than 90 deg
> it's most likely not visible.
>
> On Sat, Feb 18, 2017 at 11:37 PM, Andrew Prostrelov <[email protected]>
> wrote:
>
>> Google translate power >)
>>
>> How shell i define, for current Camera, which components placed on a
>> front side of object(i can see them), and which one a placed on a backside
>> of object (can't see them behinde geo) ?
>>
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