Hello,
Thanks for linking. Actually I was able to keep the amount of loops, similar to
ICE variance, all that in SOP network or 'modeling stack', by swapping
attributes between primitive and points, using options from Attribute Promote
SOP, like summary, min, max and such. Plus a lot of modulo trickery of course.
Worked nicely for this case, while perhaps this won't be enough for something
more abstract, not relying on alive geometry, for example arrays for custom
skin deformer, or who knows what else.
good luck
From: Tim Bolland <[email protected]>
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<[email protected]>
Sent: Thursday, March 2, 2017 1:19 PM
Subject: Re: [Houdini] Working with strands the Softimage way
#yiv5414125100 #yiv5414125100 -- P
{margin-top:0;margin-bottom:0;}#yiv5414125100 Thank you guys this was just what
I was after. I'm aware that ICE Strands are just arrays, but after playing
around with Houdini's VEX/VOPs framework I'm even more impressed by the way ICE
handles the per-point / per-point-array / per-cloud context switches. Houdini
seems kind of limiting in how you can't set global arrays within a loop running
over over the points or prims. I realise that there's a detail mode, but
doesn't help if your doing per point stuff as well. Anyway, I diverge. I'm
going to crack on and see what I can come up with. I'm not such a fan of the
solver/add point method as I like to keep things as interactive as possible.
Also, I've found this... Has anyone seen it yet? It's a rewrite of Kristinka
but for Houdini.
https://www.sidefx.com/forum/topic/42665/
| kristinka and few questions | Forums | SideFXwww.sidefx.comHello, first of
all, something I believe it is a good news. I'm close to finish a ‘port’ of
Softimage ICE hair styling system called Kristinka Hair, to Houdini. |
Cheers,
Tim
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