Entagma has a tut for that http://www.entagma.com/rebuilding-the-c4d-spline-wrap-deformer-in-houdini/
2017-03-07 1:16 GMT+01:00 Will Sharkey <[email protected]>: > As with all houdini answers, there are a few ways! Like this simple method: > http://imgur.com/a/8M7gH > > The Lattice sop is set to 'points'. It is transferring the curve > deformations to the Geo. > > On Mon, Mar 6, 2017 at 6:30 PM, Laurence Dodd <[email protected]> wrote: > >> So while waiting for sims, I'm digging around and, is it that I'm missing >> something or or is there really not a simple deform by curve? I found some >> on Orbolt, the best one costing $10, but it seems odd that something so >> basic is missing, >> Am I being naive? >> >> -- >> >> Laurence Dodd >> Porkpie Animation >> E: [email protected] >> W: www.porkpie.tv >> M: 07570 702 576 >> T: 01273 278 382 >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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