For a little extra accuracy Spacebar|Shift|Z will set the viewport pivot at the exact point on the geometry under the cursor (great for setting up viewport pivots with high Y axis values). It also set's the viewport pivot without shifting viewport view itself (as with Spacebar|Z).
And then to get things back to normal Spacebar|H homes the construction plane again. Other things to be aware of, Houdini is particular that you press Spacebar before the second modifier key (Spacebar then Shift), and the cursor has to be over the geometry not close by. It may seem a little over engineered when compared to the fluidity of the Softimage viewport interaction model but it makes sense after a while. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Ben Paschke Sent: 14 March 2017 23:25 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <[email protected]> Subject: Re: houdini 16 nav Almost! Press space-z with your mouse over an object. That rayscast point will become center of the view and the center of the orbit. ----- Original Message ----- > From: "Eugene Flormata" <[email protected]> > To: [email protected] > Sent: Wednesday, 15 March, 2017 9:51:03 AM > Subject: houdini 16 nav > > > > forgot the email for the houdini list, and not sure of the keywords I > was looking for > > to rotate a camera around where the mouse cursor is on the closest > raycasted object (like zbrush or maya with the right rotation setting) > > is this a thing in houdini? > ------ > Softimage Mailing List. > To unsubscribe, send a mail to > [email protected] with "unsubscribe" in the > subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

