After some weeks learning houdini I have to agree 100% with Dan. It is
super useful in all contexts other than VOPs.

Em sáb, 25 de mar de 2017 às 21:39, Dan Yargici <danyarg...@gmail.com>
escreveu:

> I just wish you could disable drop on line per context. I would hate to
> work in the network editor without it, but I hate it ferociously in VOPs...
>
> Sent from my phone...
>
> On 24 Mar 2017 5:52 pm, "Andy Nicholas" <a...@andynicholas.com> wrote:
>
>
>
>
>
>
>
>
>
>
>
> +1. Literally found that happening to me too today inside an
>
> overcrowded shader. It's incredibly easy to accidentally hook up
>
> stuff without noticing.
>
>
>
>
>
> On 24/03/2017 17:02, p...@bustykelp.com
>
> wrote:
>
>
>
>
>
>
>
>
>
>
> All they’d need is to have an option to hold down ALT or
>
> something when moving nodes to prevent them connecting. It
>
> doesn’t have to be drastic redesign. I’ll do a video next
>
> week showing how annoying it can be. Often because I don’t
>
> notice its happened until my tool stops working
>
>
>
>
>
>
>
>
>
>
>
> *From:* Olivier Jeannel <facialdel...@gmail.com>
>
>
>
> *Sent:* Friday, March 24, 2017 4:32 PM
>
>
> *To:* Official
>
> Softimage Users Mailing
>
> List.https://groups.google.com/forum/#!forum/xsi_list
> <softimage@listproc.autodesk.com>
>
>
>
> *Subject:* Re: Random Thoughts about H.
>
>
>
>
>
>
>
>
>
>
>
> Paul,
>
> yes when you freshly arrive from ice, I had that same
>
> feeling. I'm twice more focused in vop than I was in Ice
>
> because of that vicious habit it has to connect nodes when
>
> you just drag another node near it.
>
> It has also a crude tendency to autocorupt vop nodes
>
> when they turn red sometime they just don't come back. No
>
> big deal, a copy/ paste of the corrupted node often bring
>
> things back.
>
>
> And when you are in some for each nodes, when dealing
>
> with arrays (which are far from friendly) it can get
>
> really annoying.
>
>
> But a part from that bad design, houdini really well
>
> worth the efforts and the patience.
>
>
>
>
>
> On Friday, March 24, 2017, Jonathan Moore <jonathan.moo...@gmail.com>
>
> wrote:
>
>
>
>
>
>
>
>
> I’m
>
> confident SideFX will sort out any teething
>
> problems ref the VOP’s and network editor
>
> interaction model. I would however suggest that
>
> you send a bug report in with a video. SideFX
>
> are pretty good on this stuff especially when it
>
> involves new features.
>
>
>
>
>
>
>
>
>
>
>
> *From:*
>
> softimage-boun...@listproc.autodesk.com
>
> [mailto:softimage-boun...@listproc.autodesk.com]
>
> *On Behalf Of *javascript:_e(%7B%7D,'cvml','p...@bustykelp.com');
>
>
> *Sent:* 24 March 2017 13:05
>
>
> *To:* Official Softimage Users Mailing
>
> List.https://groups.google.com/forum/#!forum/xsi_list
>
> <softimage@listproc.autodesk.com>
>
>
> *Subject:* Re: Random Thoughts about H.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> I understand that when it works as
>
> planned its a good feature and it
>
> * would* be really
>
> useful if I could control when it does and
>
> when it doesn’t happen. (by holding a key
>
> down for example)
>
>
>
>
>
>
>
>
>
>
>
>
>
> In ICE, it works fine because it
>
> happens when you place a new node. NOT
>
> when you re-organise the tree. But in
>
> Houdini, it happens just when you move
>
> nodes a bit.  So I  have the choice of
>
> either having my nodes spread apart SO far
>
> that they are tiny and I can’t read them,
>
> but the risk is reduced a bit. Or having
>
> them naturally close, but constantly auto
>
> connecting and messsing up my work.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> *From:* Simon Reeves
>
>
>
>
>
>
> *Sent:* Friday, March 24,
>
> 2017 12:04 PM
>
>
>
>
>
>
> *To:* Official Softimage
>
> Users Mailing
>
> List.https://groups.google.com/forum/#!forum/xsi_list
>
>
>
>
>
>
>
> *Subject:* Re: Random Thoughts
>
> about H.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> I feel like if you disabled 'auto
>
> connecting dropping nodes onto wires'
>
> youd disable a really useful feature,
>
> can you not just be more careful ;)
>
>
> and regards to copy + paste, alt+drag to
>
> copy is very useful because you can
>
> place them
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> On Fri, 24 Mar 2017 at 11:46
>
> Jonathan Moore <javascript:_e(%7B%7D,'cvml','jonathan.moo...@gmail.com');>
>
> wrote:
>
>
>
>
>
>
>
>
>
>
> The improvements
>
> to the network editor in Houdini
>
> 16 is probably my favourite
>
> aspect of the release. It
>
> answers many of the complaints
>
> you mention Oliver.
>
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com
>
> [mailto:softimage-boun...@listproc.autodesk.com]
>
> *On Behalf Of *Olivier
>
> Jeannel
>
>
> *Sent:* 24 March 2017
>
> 09:46
>
>
> *To:* Official
>
> Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
>
> <softimage@listproc.autodesk.com>
>
>
>
>
>
>
>
>
>
>
>
>
>
> *Subject:* Re: Random
>
> Thoughts about H.
>
>
>
>
>
>
>
>
>
>
>
>
>
> Getting back to the
>
> subject of organisation, I still
>
> consider myself as a houdini
>
> beginner.
>
>
>
>
>
>
>
>
>
>
>
>
> The thing is, it
>
> so open that you quickly import
>
> the ice science into vop and you
>
> get comfident enough quickly.
>
>
>
>
>
>
> My experience is
>
> with the 15.5, and probably not
>
> the latest release.
>
>
>
>
>
>
> I found the stiky
>
> notes not that handy ( clicking
>
> on it sometimes close it, or it
>
> gets in the way), naming a node
>
> or an area. was a pain, you
>
> enter the name hit "enter" and
>
> it bounces back to its previous
>
> name. Having to retype 3 or 4
>
> times until it catches it
>
> correctly.
>
>
>
>
>
>
> The surrounding
>
> colored area that you can draw
>
> around your network were buggy
>
> as well. Once the network
>
> surrounded it was mostly
>
> unworkable...
>
>
>
>
>
>
> So finally I just
>
> relied on colored nodes...
>
>
>
>
>
>
> I also found the
>
> node editor to be a bit buggy
>
> when working with a high number
>
> of nodes. It can get slow, and
>
> the mouse pointer was clicking
>
> in an unprecize manner (when
>
> trying to pick the line between
>
> 2 nodes), sometimes creating
>
> disaster.
>
>
>
>
>
>
> And by high number
>
> of nodes i mean : my final scene
>
> was having one big obj/geo node
>
> for the animation, containing a
>
> dozen of complete big sop trees
>
> (with for each, vop, and a few
>
> dops, some cachefiles..).
>
>
>
>
>
>
> I found that
>
> working within one single big
>
> node was better than having to
>
> jump back and forth into
>
> exterior nodes.
>
>
>
>
>
>
> But the downside
>
> is that I had to navigate (swim)
>
> in that huge forest of slow
>
> undocumented trees.
>
>
>
>
>
>
>
>
>
>
>
>
>
> Seems they fixed
>
> all this naming, note and
>
> coloring in the 16. If someone
>
> can confirm.
>
>
>
>
>
> On Thursday, March 23, 2017,
>
> Andy Goehler <javascript:_e(%7B%7D,'cvml','lists.andy.goeh...@gmail.com');
> >
>
> wrote:
>
>
>
>
>
>
>
>
> Regarding
>
> Passes, at first it felt
>
> really strange, everything
>
> seemed different. But
>
> after some time and
>
> getting into bundles the
>
> basics were mastered. What
>
> always bugged me in
>
> Softimage was managing
>
> partitions across passes.
>
> If there were changes
>
> you’d be hunting down all
>
> the partitions in various
>
> passes. I’ve always wished
>
> for something expression
>
> based. With wildcards on
>
> ROPs and smart bundles
>
> this opened the doors of
>
> freedom. I never worry
>
> about that anymore.
>
>
>
>
>
>
>
>
>
>
>
>
>
> For
>
> overrides I use object
>
> merges, as Jordi
>
> mentioned. This is not
>
> ideal, but manageable, not
>
> to mention extremely
>
> flexible and always
>
> reflects changes. I’ve
>
> looked into material style
>
> sheets and they are quite
>
> powerful, but not as nice
>
> to manage from a UI
>
> perspective. I found I’d
>
> rather manage additional
>
> objects with object merges
>
> and their material
>
> assignments, etc.
>
> Nevertheless, MSS can get
>
> the job done.
>
>
>
>
>
>
>
>
>
>
>
>
>
> What I’d
>
> wish for is a graph
>
> similar to Katana, where
>
> nodes collect the objects
>
> and lights. Additional
>
> nodes provide material
>
> assignment and overrides.
>
> Or simply bundles with
>
> overrides :D
>
>
>
>
>
>
>
>
>
>
>
>
>
> I’m still
>
> putting the pieces
>
> together to file an RFE
>
> with SESI.
>
>
>
>
>
>
>
>
>
>
>
>
>
> Andy
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> On
>
> 23.03.2017, at 14:11,
>
> Andy Nicholas <javascript:_e(%7B%7D,'cvml','a...@andynicholas.com');>
>
> wrote:
>
>
>
>
>
>
>
>
>
>
>
> Yep. Worth mentioning the
>
> Material SOP too
>
> where you can
>
> override on a per
>
> point/primitive/global
>
> level if you need
>
> to.
>
>
>
>
>
> It was also pointed
>
> out to me the other
>
> day that the
>
> Material SOP is
>
> capable of
>
> generating material
>
> stylesheets for you.
>
> I'm still getting my
>
> head around that
>
> particular
>
> functionality, but I
>
> can see it has the
>
> potential to be very
>
> helpful in a more
>
> automated pipeline.
>
>
>
>
>
> A
>
>
>
>
>
>
>
>
>
> On
>
> 23/03/2017 12:36,
>
> Jordi Bares wrote:
>
>
>
>
>
>
> Indeed,
>
> no matter which
>
> software we choose
>
> we will certainly
>
> miss Softimage
>
> overrides and
>
> passes… Houdini
>
> offers a few
>
> approaches but
>
> none of them is as
>
> smooth and easy as
>
> Softimage.
>
>
>
>
>
>
>
>
>
>
>
>
>
> The
>
> best route I
>
> have round is
>
> to use
>
> Object_Merges
>
> to do the
>
> overrides but
>
> indeed it is
>
> not as nice…
>
> :-P
>
>
>
>
>
>
>
>
>
>
>
>
>
> BTW,
>
> check Material
>
> Style Sheets…
>
> will open some
>
> new avenues
>
> that may be
>
> useful.
>
>
>
>
>
>
>
>
>
>
>
>
>
> jb
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> On 23
>
> Mar 2017, at
>
> 08:50, Rob
>
> Wuijster <javascript:_e(%7B%7D,'cvml','r...@casema.nl');>
>
> wrote:
>
>
>
>
>
>
>
>
>
>
>
> @Jordi
>
> and others:
>
>
>
>
>
> Besides
>
> all the new
>
> stuff to
>
> learn, where -
>
> as you said -
>
> some stuff is
>
> easier than
>
> others (VEX),
>
> my main gripe
>
> is rendering.
>
>
> I still
>
> try to get
>
> some workflow
>
> running where
>
> I can easily
>
> create
>
> Passes/Partitions/overrides
>
> like I did in
>
> Softimage.
>
>
>
>
>
> I know
>
> it's not the
>
> same thing in
>
> H, but not
>
> being able to
>
> quickly
>
> override
>
> shaders on top
>
> scene level,
>
> or in bundles
>
> is a huge
>
> miss.
>
>
> It often
>
> results in
>
> multiple
>
> shaders and
>
> switches.
>
>
>
>
>
> There's
>
> also Takes,
>
> but from what
>
> I've read on
>
> it most people
>
> stay clear
>
> from it. And
>
> there's
>
> material
>
> stylesheets
>
> which are a
>
> tad
>
> over-designed
>
> and not really
>
> user friendly
>
> imho.
>
>
>
>
>
> So any
>
> workflows
>
> people
>
> developed on
>
> rendering,
>
> after starting
>
> to use
>
> Houdini, are
>
> very much
>
> welcome.
>
>
> cheers!
>
>
>
>
>
>
>
> Rob
>
>
>
>
>
>
>
> \/-------------\/----------------\/
>
>
>
>
>
> On 22-3-2017
>
> 11:36, Jordi Bares wrote:
>
>
>
>
>
>
>
> Yet for the points mentioned, I would have an easier time agreeing with you 
> if indeed I found "some things to be easier, and others not", whereas beyond 
> what could be associated to "XSI muscle memory",  the sheer quantity or 
> proportions of things that are not not just easier, but considerably much 
> (much!) easier, makes it hard to just overlook and just "go with it", 
> especially when knowing how things can be.
>
> Putting aside the fact we have to move out of Softimage sooner or later 
> (hardware, OS, drivers, freelancers, support, etc… will eventually force us 
> out)
>
>
>
> Putting aside those areas Sofimage can’t compete because it does not have the 
> functionality (heavy duty FX mostly, Terrains, Game integration, etc…)
>
>
>
> I would like to focus on those day to day scenarios you feel are not easy in 
> Houdini, after all we could submit this input to Side Effects.
>
>
>
> Is there any particular scenario you feel strongly Softimage is much more 
> comfortable/easy/convenient?
>
>
>
> :-)
>
>
>
> jb
>
> ------
>
> Softimage Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
>
> ------
>
> Softimage
>
> Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
>
> "unsubscribe" in the subject, and reply to
>
> confirm.
>
>
>
>
>
>
>
>
> ------
>
> Softimage Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
>
> ------
>
> Softimage
>
> Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
>
> "unsubscribe" in the subject, and reply to
>
> confirm.
>
>
>
>
>
>
>
> ------
>
> Softimage
>
> Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
>
> "unsubscribe" in the subject, and reply to
>
> confirm.
>
>
>
>
>
> --
>
>
>
>
>
>
>
>
>
> Simon
>
> Reeves
>
>
>
>
> London,
>
> UK
>
>
>
>
> *javascript:_e(%7B%7D,'cvml','si...@simonreeves.com');*
>
> *www.simonreeves.com <http://www.simonreeves.com/>*
>
>
>
>
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>*
>
>
>
>
> ------------------------------
>
>
>
>
> ------
>
> Softimage
>
> Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
>
> "unsubscribe" in the subject, and reply to
>
> confirm.
>
>
>
>
>
> ------------------------------
>
>
> ------
>
> Softimage Mailing List.
>
> To unsubscribe, send a mail to
>
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and
>
> reply to confirm.
>
>
>
>
>
>
>
>
> ------
>
> Softimage Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
>
>
>
> ------
>
>
> Softimage Mailing List.
>
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> ------
>
> Softimage Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to