I would agree with that if the final result out of Houdini was on par with what 
Maya and other DCC's were delivering. The reality is some of the assets you can 
make with Houdini, with very minimal scripting, can be far more complex and 
superior than what you can make with other applications. In fact, depending on 
the asset I would say making it in Maya would involve far more scripting and 
technical know how than the Houdini workflow. Of course 'Horses-for-courses' as 
the British like to say, if your talking about modelling high-rez characters, 
then perhaps Z-Brush would be a better choice, or Maya if your more used to it. 
I just don't see 3D as a single software process anymore. I'll use the best 
software to get the best results out, what ever that is.

Cheers,

Tim


________________________________
From: [email protected] 
<[email protected]> on behalf of Nicole 
Beeckmans-Jacqmain <[email protected]>
Sent: 14 April 2017 22:52
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Anybody finding the Houdini example files I've posted useful?

textcoding will cost money to our clients:
it's time consuming, and
not responding to the (cinema)scope of the producers demands.


just watched today's houdini16 geometry workflow tutorial.
the only result of these avant-gardist mathematical researches,
is the corresponding repetitivity in any 3d exploration and cinematic workflow:
- i really mean by this that,  so much time and energy  you spend in controling 
your workflow with textcoding,
the less time you  can possibly have to think about the image workflow and 
plasticity.
this costs money and artistic quality. it brings some of the visual repetitions
back to the sofwtare user, to handle them with code and expressions, but your 
artistic
attention gets distracted away from your (clients') real needs.

i am only saying this to be contradicted and seek the answer from a different 
angle.
as an artist this seems so evident though..


2017-04-14 11:30 GMT+02:00 Andy Goehler 
<[email protected]<mailto:[email protected]>>:
I don’t think so. As Jonathan mentioned already, conditionals and flow control 
is often easier to ‘read’ in text form than it is in a node graph.

Every tool has its place, so does code in text form :D

Happy weekend.
Andy

On Apr 14, 2017, at 3:18 AM, Jason S 
<[email protected]<mailto:[email protected]>> wrote:

Shouldn't we be way past describing effects in text editors by now?


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