I would agree with that if the final result out of Houdini was on par with what Maya and other DCC's were delivering. The reality is some of the assets you can make with Houdini, with very minimal scripting, can be far more complex and superior than what you can make with other applications. In fact, depending on the asset I would say making it in Maya would involve far more scripting and technical know how than the Houdini workflow. Of course 'Horses-for-courses' as the British like to say, if your talking about modelling high-rez characters, then perhaps Z-Brush would be a better choice, or Maya if your more used to it. I just don't see 3D as a single software process anymore. I'll use the best software to get the best results out, what ever that is.
Cheers, Tim ________________________________ From: [email protected] <[email protected]> on behalf of Nicole Beeckmans-Jacqmain <[email protected]> Sent: 14 April 2017 22:52 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Anybody finding the Houdini example files I've posted useful? textcoding will cost money to our clients: it's time consuming, and not responding to the (cinema)scope of the producers demands. just watched today's houdini16 geometry workflow tutorial. the only result of these avant-gardist mathematical researches, is the corresponding repetitivity in any 3d exploration and cinematic workflow: - i really mean by this that, so much time and energy you spend in controling your workflow with textcoding, the less time you can possibly have to think about the image workflow and plasticity. this costs money and artistic quality. it brings some of the visual repetitions back to the sofwtare user, to handle them with code and expressions, but your artistic attention gets distracted away from your (clients') real needs. i am only saying this to be contradicted and seek the answer from a different angle. as an artist this seems so evident though.. 2017-04-14 11:30 GMT+02:00 Andy Goehler <[email protected]<mailto:[email protected]>>: I don’t think so. As Jonathan mentioned already, conditionals and flow control is often easier to ‘read’ in text form than it is in a node graph. Every tool has its place, so does code in text form :D Happy weekend. Andy On Apr 14, 2017, at 3:18 AM, Jason S <[email protected]<mailto:[email protected]>> wrote: Shouldn't we be way past describing effects in text editors by now? ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected]<mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm.
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