I would side with Oscar on this one. It might be a good starter tool for roughly trying out some poses quickly. But the finer detailed animation process needs way more sophistication and controls to achieve desirable quality. A lot of new things are being tried every now and then but I believe quality character animation work is a purely an artistic pursuit. Here's an analogy - We can create paintings and patterns using math and artificial intelligence that look beautiful, inspiring and are considered art in their own right but we will not be able to replace the master strokes of a brush held by a human hand.
On Tue, May 9, 2017 at 9:29 PM, Cesar Saez <[email protected]> wrote: > Oscar Medina (and many others) have been playing with the idea for many > years now. > https://vimeo.com/150705593 > > Personally, I think it's one of those things that look great on a techreel > but it doesn't work so well in production, I mean, look at any of the > tutorials on MokaStudio's vimeo channel, or even the quality and control > over the poses in the main video... it seems way to broad. > > Don't get me wrong, it's an interesting idea, but I cannot see it being > used on high quality animations. > > My 2 cents, > Cheers! > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > --
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