I think there are only two ways an objects material is overidden/replaced on load: Via the default pass and if the models material is named "Scene Material". Even the material is not a former scene material, the name is enough to get replaced by the "scenes"- scene material. I'm not sure what happens when a refmodel contains a "Scene Material" an theres also a scenes scene material and you import a non referenced model with a material called "Scene Material". Maybe unexpected things starts to happen :)
Sven -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Morten Bartholdy Sent: Monday, June 05, 2017 1:06 PM To: [email protected] Subject: Weird material problem I have a scene where half of a particular type of object gets its material overwritten by a material from another object in the scene at load time. These objects don't have material overrrides and neither are materials applied in a group. I have checked and checked this scene a gazillion times now and simply can't find the cause of it. The only pointer I have so far is the material these objects get is coming from a referenced model in the scene. I have tried making the offending ref model local and see if this fixed the problem, but then the same objects simply get a different material from a different ref model. Does someone here perhaps have any clue how this can happen? Thanks. Morten ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

