Andrew,

Actually it looks like it is using two different approaches depending on 
whether we are dealing with quads or N-gons with more than 4 sides.

For quads it simply add 2 to the index. For N-gons it is looking for the most 
parallel non-adjacent edge. (using dot product and ignoring edges that are more 
than 30 degrees from parallel)
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andrew Prostrelov
Sent: 15 June 2017 07:24
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: EdgeRing ALG for n-gons

The friend of mine tried to move n-gon vertices and select edge ring from the 
same (1) > (2) edges. The result edge ring changes. So i suppose its not just 
an index calculation approach.

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