+1!!!

On Thu, Jun 29, 2017 at 6:07 AM, Matt Morris <[email protected]> wrote:

> Hi Oz, I'm interested if you got anywhere with this, and would be willing
> to share? Its one of the things I'm really missing!
>
> Cheers,
> Matt
>
>
> On 19 December 2016 at 08:31, Oz Adi <[email protected]> wrote:
>
>> Thanks Ahmidou,
>> this is very helpful!
>>
>>
>>
>> J
>>
>>
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Ahmidou Lyazidi
>> *Sent:* יום ב 19 דצמבר 2016 00:38
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list <
>> [email protected]>
>> *Subject:* Re: ot: writing Re-Assign Locally for Maya
>>
>>
>>
>> Hi,
>>
>> You need to test the distance against points the lines defined by bones
>> and their childs. Search for "point to line distance"
>>
>>
>>
>> Le 18 déc. 2016 07:14, "Oz Adi" <[email protected]> a écrit :
>>
>> Hi,
>>
>>
>>
>> I am really missing “Re-Assign Locally” for envelopes,  in Maya, so I
>> wrote a simple Python script.
>>
>> The script calculates weight by distance, between each selected point to
>> each selected joint, using the formula
>> in the attached file, I then assign those values back to the skin
>> cluster..
>>
>> The script kind of works, it does what it’s supposed to do, but the
>> results are not as expected.
>>
>>
>>
>> In the attached image you can see an example of a cylinder, how the
>> weights distribution between 2 bones
>> looks like in Maya and Softimage ( in both apps, I chose “by distance”
>> method).
>>
>> Then there is the result my script produces:  as you can see, the bottom
>> bone gets too much influence in the top half,
>>
>> And the top bone gets too little influence where it should..
>>
>> I am not a Mathematician, nor a Programmer,  I try to learn on my own
>> using the internet,
>>
>> I understand that 3D apps probably do more than just calculate the
>> distance, and derive a weight, but I hoped for similar results ;)
>>
>>
>>
>> If anyone has an idea, how can I get closer results to how 3D apps
>> calculate these weights, I’d be happy to hear..
>>
>> I can also share the script, if it interests anyone.
>>
>>
>>
>> Thanks,
>>
>> Oz.
>>
>>
>>
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>
>
> --
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