You need to build your own using the normal and one of the neighbors point.

That's what I was also doing in ICE because it was cheaper thanusing the
reference frames

Le 11 juil. 2017 2:54 PM, "Oscar Juarez" <tridi.animei...@gmail.com> a
écrit :

> I think for reference frame you need to use the Polyframe SOP to generate
> your attribute, there is no intrinsic attribute as far as I know
>
> On Tue, Jul 11, 2017 at 8:40 PM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Hi all,
>>
>> In houdini, where can I get a list of all internal attributes (point and
>> prim) ?
>> I'm looking for something like the "point reference frame" (in xsi ice), a
>> matrix per poly attribute.
>>
>> In fact, I'm trying to set some static attributes back on an animated
>> geometry.
>> I know there is a sop that does it, but can't remember the name, and now
>> i'm having fun collecting data via primitive attribute :)
>>
>> Thank's !
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>
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