You need to build your own using the normal and one of the neighbors point.
That's what I was also doing in ICE because it was cheaper thanusing the reference frames Le 11 juil. 2017 2:54 PM, "Oscar Juarez" <tridi.animei...@gmail.com> a écrit : > I think for reference frame you need to use the Polyframe SOP to generate > your attribute, there is no intrinsic attribute as far as I know > > On Tue, Jul 11, 2017 at 8:40 PM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Hi all, >> >> In houdini, where can I get a list of all internal attributes (point and >> prim) ? >> I'm looking for something like the "point reference frame" (in xsi ice), a >> matrix per poly attribute. >> >> In fact, I'm trying to set some static attributes back on an animated >> geometry. >> I know there is a sop that does it, but can't remember the name, and now >> i'm having fun collecting data via primitive attribute :) >> >> Thank's ! >> _______________________________________________ >> Sidefx-houdini-list mailing list >> sidefx-houdini-l...@sidefx.com >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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