Thanks Steve. Given the quality of the Maya documentation this might easily 
slip under my radar :)

MB



> Den 8. august 2017 klokken 18:27 skrev Steve Parish <porkypar...@gmail.com>:
> 
> 
> If using Arnold hit "Export Vertex Colors" under the Arnold property on the
> object.
> 
> Steve
> 
> On Tue, Aug 8, 2017 at 9:45 AM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
> 
> > Thanks for clarifying Anto - I sort of suspected that much :/
> >
> > MB
> >
> >
> >
> > > Den 5. august 2017 klokken 00:13 skrev Anto Matkovic <a...@matkovic.com
> > >:
> > >
> > >
> > > There is no weight map property usable for everything in Maya, neither
> > in Max. Weight map for modulating the deformer, like blend shape, is tied
> > to deformer, perhaps even stored with deformer node. For Hypershade and
> > rendering, you can use vertex colors and vertex color painter, if your
> > renderer has appropriate shading node, I think it's aiUserColor for Arnold.
> > Maybe there's utility around, able to exchange these maps.
> > >       From: Morten Bartholdy <x...@colorshopvfx.dk>
> > >  To: softimage@listproc.autodesk.com
> > >  Sent: Wednesday, August 2, 2017 11:37 AM
> > >  Subject: OTish - Maya equivalent to weightmap in Softimage?
> > >
> > > I am learning Maya atm and have run into a snag (one of many). I would
> > like to use weightmaps in Maya like I am used to in Softimage. Our Maya
> > artists have no clue what I am talking about, so no help there.
> > >
> > > It looks like I can paint attributes on geometry using Artisan paint
> > tools, but the proces (from reading docs and forums) is not so
> > straightforward.
> > >
> > > Am I correct in assuming I should apply a paintable attribute to the
> > shapenode(!?) and then use a silly mel command (as opposed to have it
> > paintable when applied, or at least via a button) to make it paintable? And
> > how do I then grab the painted values in the Hypershade or for an operator?
> > >
> > > Could someone who has been there quickly run through the steps, or point
> > to a different workflow to achieve something similar?
> > >
> > > Thanks!
> > >
> > > Cheers
> > > Morten
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