FYI: seems to me the standard boolean operator in XSI 2015 creates a memory leak. Create a simple animation(sphere cutted by a box, animated as a cycle) do a flipbook over a few hundred frames and watch the memory consumption. Even a 'Delete All' command or creating a new scene does not flush the memory. The Implosia booleans (tested with 2015) don't have these issues btw. Nor the built in booleans in XSI 2011.
How about a google doc or something like that, where we can add bugs and issues left in XSI for future reference? Just a thought. Sven -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Wednesday, August 30, 2017 10:50 AM To: 'Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list' Subject: RE: Animated booleans now and then Thanks for the tips, guys. I may try the Implosia booleans next time. Sven -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Tuesday, August 29, 2017 1:53 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Animated booleans now and then Implosia is a good bet. Remember to triangulate your geo before doing complex booleans - it will be a lot more stable. Other than that, I know it might not help you, but the new boolean engine in Houdini 16 looks amazing: http://www.sidefx.com/docs/houdini/nodes/sop/boolean Also Maya has lately gotten a couple of boolean plugins that look promising, although I have no idea about stability: http://www.hard-mesh.com/ http://lesterbanks.com/2017/08/new-live-boolean-plugin-maya/ //Morten > Den 29. august 2017 klokken 13:09 skrev wavo <w...@fiftyeight.com>: > > > Hello, > > you can also try Implosia > http://www.si-community.com/community/viewtopic.php?f=5&t=6373&hilit=m > omentum its now free, You can create booleans via Icetree or > sricptedOp vie the PulldownMenu > > > > Am 8/28/2017 um 11:28 PM schrieb Sven Constable: > > > > ,, > > > > > Hi list, > > > > I had several projects lately that involved animated booleans with > > CAD data, which is problematic sometimes. I used the old BoolTrace > > shader by Alan Jones but it has its drawbacks: With many objects, > > using different materials, it's hard to keep track of the shaders. > > Another problem was, that there is a limitation in the shader with > > reflections. Let's say you have a box and a sphere and the box is > > cutting the sphere in half. If another objects that is reflective, > > intersects the cutting volume (the box) it will reflect the box by > > it's primary rays. I assume that is because the shader interchanges > > primary and secondary rays under the hood. I could potentially get > > it solved by using passes/partition trickery or another shader to > > get selective reflections on object basis. However, this becomes > > quite complicated with a handful ob objects, all using different materials. > > > > On some projects I switched back to real (geo) booleans and fixed > > the "popping" of meshes by slighty adjusting the fcurves or cleaning > > the topology a bit, but its a hack. On another project I got away > > with slightly incorrect reflections using render time booleans. At > > the end it worked somehow but it was almost never elegant or straight > > forward. > > > > Is there an alternative to the (rather old) booltrace shader for XSI? > > Anything for redshift in that area? Last, not least, how do you > > approach animated booleans with complicated/heavy meshes nowadays? > > > > Thanks, > > > > Sven > > > > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > > "unsubscribe" in the subject, and reply to confirm. > > > -- > > > *Walter Volbers* > Senior Animator > > *FIFTYEIGHT*3D > Animation & Digital Effects GmbH > > Kontorhaus Osthafen > Lindleystraße 12 > 60314 Frankfurt am Main > Germany > > Telefon +49 (0) 69.48 000 55.50 > Telefax +49 (0) 69.48 000 55.15 > > _mailto:w...@fiftyeight.com > http://www.fiftyeight.com > _ > > -------------------------------------------------------- > ESC*58* > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH > > _http://www.ESC58.de > _ > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.