Only problem I have with Houdini is the slow viewport subdivision display
...otherwise I would use it for modelling aswell

On 26 Oct 2017 19:44, "Jonathan Moore" <[email protected]> wrote:

> Jordi, I'm only recounting the feedback I get from the artists I support.
> Some of these artists find nodal approaches per se as being technical.
>
> You, I and most on this list know this not to be the case, but we have to
> be considerate that not all artists are wired the same as us.
>
> On 26 October 2017 at 18:13, Jordi Bares <[email protected]> wrote:
>
>> Could you give me an example of various stages of a production where you
>> need those skills? I can only see a few places where you do and others that
>> you might if you want to do complex stuff (like modern abstract motion
>> graphics for example)
>>
>> Let’s also remember, only recently we have Wrangle nodes and although
>> they are awesome, you didn’t even have them a few years back yet you were
>> able to do anything (slower of course) in other manners. A good example is
>> the new Point Wrangle versus the old Point SOP.
>>
>> I still think for Previz, Modelling, Animation (not technical FX
>> animation), Layout, Shading, Texturing, Lighting and Rendering you need
>> Zero skills.
>>
>> But may be I am missing something.
>> jb
>>
>>
>> On 26 Oct 2017, at 17:29, Jonathan Moore <[email protected]>
>> wrote:
>>
>> The only way to learn a language well is to fully immerse into it, same
>>> thing here… Houdini is not hard any more, UX and specially a more viewport
>>> centric approach makes it very easy to start.
>>> True there is some vocabulary and weird things in a few areas but those
>>> come easy if you really go for it.
>>
>>
>> I say this as a Houdini fan. Houdini is only an easy transition for
>> technical artists. I support teams of artists from fine art backgrounds as
>> well as technical artists and those with a fine art background even found
>> ICE a challenge. For larger teams made up of both TD's and artists this
>> isn't a major issue, but the fact that so much of Houdini is
>> Wrangle-centric these days causes problems for those with a purely art
>> school background who don't know their way around a scripting language,
>> never mind a C-like programming language.
>>
>> I think it's untrue to say 'Houdini is not hard anymore', but more true
>> to say that Houdini is easier to transition to from another DCC (for those
>> with a technical aptitude). You won't get far in Houdini if you can't at
>> the very least think programmatically, and that still goes for those that
>> stick to VOP's rather than Wrangles.
>>
>> One can argue that 3d is an inherently technical art, but there are
>> plenty of professionals working in media & entertainment based studio
>> businesses that get by just fine without any aptitude for scripting &
>> programming. Unfortunately, I don't think it's untrue to state that it's
>> difficult to get past the basics in Houdini without a technical aptitude.
>>
>>
>>
>>
>>
>> On 26 October 2017 at 17:01, Jordi Bares <[email protected]> wrote:
>>
>>> The only way to learn a language well is to fully immerse into it, same
>>> thing here… Houdini is not hard any more, UX and specially a more viewport
>>> centric approach makes it very easy to start.
>>>
>>> True there is some vocabulary and weird things in a few areas but those
>>> come easy if you really go for it.
>>>
>>> :)
>>>
>>> jb
>>>
>>>
>>> > On 26 Oct 2017, at 16:07, Morten Bartholdy <[email protected]>
>>> wrote:
>>> >
>>> > Houdini is still to technical to even start using. Blender I have
>>> actually looked at and it doesn't look half as bad as Maya, but it also
>>> very much depends on where you are working or aspire to work.
>>> >
>>> > Maya is a ticket to work in most places these days I guess, but it is
>>> also certain to drive you mad, and hate going to work everyday.
>>> >
>>> > Honestly I would love to work with Houdini, and might even sit down
>>> and try and learn it some day, but it is still damn hard to start using, so
>>> downtime is considerable.
>>> >
>>> > MB
>>> >
>>> >
>>> >
>>> >> Den 25. oktober 2017 klokken 14:53 skrev Gerbrand Nel <
>>> [email protected]>:
>>> >>
>>> >>
>>> >>
>>> >>> I read the stories by people who had the bad fortune to have to
>>> learn Maya earlier and I have to say everything they wrote is true and then
>>> some. After 3 months+ of everyday Maya punishment I actually only like some
>>> modeling tools and being able to see layered textures in the viewport - the
>>> rest is a horrible mess. And our Maya artists are blissfully oblivious to
>>> how much easier their lives could have been if things had been different.
>>> >>>
>>> >>>
>>> >>> Morten
>>> >>
>>> >> If you read on, the story splits.
>>> >> Kinda like a "choose your own adventure"
>>> >> Some people choose Maya, and THEY DIE!!!!
>>> >> Others choose NOT-Maya and live.
>>> >> Honestly I would rather use bryce and poser.
>>> >> Why not Houdini or Blender, Morten?
>>> >> G
>>> >>
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