Ah yes... the .scr file.

Thanks for that, it works now :-)


Rob

\/-------------\/----------------\/

On 6-11-2017 11:30, Matt Lind wrote:
There used to be instructions in the manuals, but I don't see them any more.
There are bits and blurbs hinting it's possible in the section discussing
loading (creating) sources and clips, but no tutorial.

>From memory:

Create a text file with .scr file extension.  Must be '.scr'.
Assign using usual technique for images, but pick the script file instead of
a bitmap file.
each line in file represents one frame of playback sequence.
first line = first frame of active playback range (not first frame of
scene).
Each image should be specified on it's own line.
Each image must be specified using full path and file name.
Images may be repeated/specified in any order.
Each image can be of different file format than the previous/next.

TIP:
you may be able to manipulate timing in the animation mixer if you know
where to dig.

Possible caveats:

- frame step != 1 (may pick wrong/undesired line from script on a given
frame)
- playback == realtime (may pick wrong/undesired line from script on a given
frame).
- relative file paths inside script may not be supported.
- TIFF LZW compression --> causes load in memory uncompressed when
rendering.


Matt





Date: Mon, 6 Nov 2017 10:37:03 +0100
From: Rob Wuijster <[email protected]>
Subject: Q: texture sequence 'script'?


Hi all,

Having a bit of a brain freeze atm.
I'm pretty sure there was a way to texture a object with a textfile
defining a sequence of images.

Anyone can point me in the right direction, cannot seem to find it atm...


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