"The Softimage advantage can be a too great to ignore advantage with at
least a good decade left in it if not much more."

This!

So yes, it will be run over some time. But at the moment as mentioned so
many times.. it is a lot more advantageous to use it IF you are like solo
freelance or even small team and you can accomplish so much more that
simply switching just like that out of nowhere would be simply too big hit
to your productivity.

Final rendered frames looks same no matter what you use to make them. But
how do you make them, time and cost needed to produce them is what makes
difference and also figures if you will pay bills and eat this month or not
:)

So yes keep looking and learning but in the  mean time Softimage is still
bread and butter. It really makes no sense to replace Softimage character
rig and animation with Houdini at the moment, or even with maya if you
don;t wanna loose your hair with rig nonsense that maya is or wanna hire TD
and spend big chunk of your budget on hiring him. Modeling.. Maya don;t
give nothing so extra that it would feel like going from Donkey to Horse..
more other way around..
Anywya we will keep spinning same story and theory for years to come ,
Softimage will still be around, others will slowly start to catch up..

Someone is forced to switch straight away, someone have luxury to go slower
so...
Everybody need to plan at his own pace. But the fact is that a lot of
things in Softimage are still and will be way far ahead then any others.
Honestly I can see Houdini catching up in couple years.. Maya? Not so...
They are in retarded AD subscription cycle.... who cares about updates,
just put some new PR stuff and keep them hooked up on subscription plan.
ᐧ

On Tue, Nov 7, 2017 at 3:07 AM, Jason S <[email protected]> wrote:

>
> On 11/06/17 17:21, Jordi Bares wrote:
>
> Very probably you (or many others) may have not stumbled across it yet,
> but inevitably will, that is a fact as the format changes.
>
> jb
>
>
> "Inevitably"..  like it will "inevitably" stop working ....  (Quickly!!)
>
> but in the mean time...  generally, arguably for so many things, nothing
> works better than Softimage.
>
> It's like an easy to use Houdini (otherwise not at-all easy), fully and
> deeply integrated in an easy to use Maya (ALSO otherwise not at-all easy,
> friendly or forgiving)..  The Softimage advantage can be a too great to
> ignore advantage with at least a good decade left in it if not much more.
>
> Investigating all these programs..
> I still find myself  dumbstruck by what Softimage managed to do.
>
> It's like unbelievable.
>
>
> On 6 Nov 2017, at 18:34, Jonathan Moore <[email protected]> wrote:
>
> I use Alembic as my main interchange format and I rarely have problems (at
> least that weren't caused by user error in the first place!). The new
> builds of Crate are being maintained by Alon Gibli from PSYOP as they still
> use Soft alongside Maya (at least that's been the case so far).
>
> Jordi, the points you raise are valid, but luckily they haven't reared
> their ugly head as yet.
>
>
>
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