Hi,
Ref models aren't reliable...
If it's really not occuring in a live si session you can try batch
rendering on SI and not SIBATCH.
Just create a .bat file you'll launch on each nodes with skip frames on (
don't know if you can submit batch from deadline in not the batch mode)
If you don't know how to create a batch file here's a simple one for xsi in
batch mode

> xsibatch -render \\srv\folder\scene.scn -skip on -pass
> "beauty,pass2" -frames "150,155,160-225"

and here's one with the real si executable (be aware there's some
limitation)

> xsi -render \\srv\folder\scene.scn -skip on -pass "beauty,pass2" -frames
> "150,155,160-225"



On 18 November 2017 at 03:44, Jason S <[email protected]> wrote:

>
> Have you tried setting a keyframe
> on the sequence offset?
> (or 2 keys in case the same thing is happening as viz anim)
> and perhaps locking it?
>
> And perhaps even storing the one key anim in a mixer clip ::
> - Mark the offset param (with the obj selected)
> and -> store marked parameter & set for the length of your shot.
>
>
> For the visibility, is it consistently the first keyframe that's ignored?
> of so, perhaps setting another one ?
>  (after 0, and before the next one)
>
>
> I Wonder if it's a deadline interpretation thing.
>
>
>
> On 11/17/17 18:52, Mirko Jankovic wrote:
>
> I have a weird thing happening that wasted me hours and hours.
> First there was a referenced model and inside were couple textures images
> sequences. I had to offset them and it all looks fine inside live SI. But
> when sent to render over deadline and farm, offset is not working anymore.
> Loading scene again, all seems good.
> Then made model local.. still no good.. also in another occasion key
> framed visibility on an object lost a key. Yes it lost a key on frame 0 but
> there was still key on like in the mid of animation where is it supposed to
> be.
> Ok fixed again sent to farm and again now second object lost 2nd key so
> instead of going invisible and not rendering it si still rendering...
>
> And this happens in multiple scenes in this project but especialy iwith
> offset for image sequences.
> Doesn;t mater if it is referenced model or local..
>
> Anyone else was running to similar issues with animated sequences?
> Now only solution is to render whole scene and then render additional path
> pass with only that object from live SI session...
> Pain :(
>
>
> ᐧ
>
>
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