Yes, like a group with all your controls in xsi. Right click and "select
members".


Am 22.01.2018 13:40 schrieb "Stefan Kubicek" <[email protected]>:

> Maya supports character sets, you can create one from the Animation Menu
> via Key-> Create Character Set. There are different kriteria available
> from that dialog to add keyable attributes of selected objects,
> including selected channels from the channel box.
>
> The character set can then be selected at the very bottom right corner
> underneath the playback controls. Setting a key will then key all
> channels listed in the active character set.
>
> I've heard mixed things of character sets. Some use them, some don't.
> Like any additional thing in Maya that builds on top of existing
> functionality, it comes with additional bugs...
>
> Stefan
>
>
> On 22.01.2018 09:53, David Saber wrote:
> > Hi all!
> >
> > Happy 2018!
> >
> > I recently found out about objectSets in Maya. This seems cool as I
> > think we can use them as Character Key Sets in XSI. I have questions
> > about them:
> >
> > - How can I add transforms to objectSets?
> >
> > - Using objectSets, is it possible to key a whole character with a
> > single key press , like in XSI, ?
> >
> > - What's the best support forum for Maya? Especially rig and animation?
> >
> >
> > Thanks and see you soon,
> >
> > David
> >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
> >
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to