Yes, like a group with all your controls in xsi. Right click and "select members".
Am 22.01.2018 13:40 schrieb "Stefan Kubicek" <[email protected]>: > Maya supports character sets, you can create one from the Animation Menu > via Key-> Create Character Set. There are different kriteria available > from that dialog to add keyable attributes of selected objects, > including selected channels from the channel box. > > The character set can then be selected at the very bottom right corner > underneath the playback controls. Setting a key will then key all > channels listed in the active character set. > > I've heard mixed things of character sets. Some use them, some don't. > Like any additional thing in Maya that builds on top of existing > functionality, it comes with additional bugs... > > Stefan > > > On 22.01.2018 09:53, David Saber wrote: > > Hi all! > > > > Happy 2018! > > > > I recently found out about objectSets in Maya. This seems cool as I > > think we can use them as Character Key Sets in XSI. I have questions > > about them: > > > > - How can I add transforms to objectSets? > > > > - Using objectSets, is it possible to key a whole character with a > > single key press , like in XSI, ? > > > > - What's the best support forum for Maya? Especially rig and animation? > > > > > > Thanks and see you soon, > > > > David > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

