Thanks Matt, I thought so. Usually I don't set up shots in passes and
definitely not in animatic stage like in this project. It was a bit of a
twisted workflow since the costumer is well...  twisted.

Sven

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Thursday, February 01, 2018 1:04 AM
To: [email protected]
Subject: Re: Render tokens with hardware renderer

I don't think there is anything ready to go with a push button.  You'll
likely have to render in two passes (image pass, slate pass) and composite
them.

The only other way to do it is write your own hardware shader so it can be
rendered with the rest of the scene.  Such a shader will likely have to be
written with code, not the existing shader nodes in the render tree library.

Matt


Date: Mon, 29 Jan 2018 23:51:13 +0100
From: "Sven Constable" <[email protected]>
Subject: Render tokens with hardware renderer
To: "[email protected]"

Hi list,



sometimes I have passes already set up, still beeing in animatic stage.
Render tokens seems to not work with hardware rendering. Only with software
rendering or when capturing the viewport directly. Is there any way to use
render tokens with hardware rendering (shaded,hidden line removal, OGL) ?



Sven 


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