hi.

surely must be a very newbie query for you:

after having working in 3d experimental way,
i am trying some photo-realism for a help for a director friend

in the pass, the metal texture once rendered (ray-tracing)
once played in avi (both compressed with microsoft video 1 codec &
uncompressed ) display a high variability of grain which
i wish would not be there

would you know what i may be mis-tweaking ??

would it be in reason of texture being wrongly stretched??

takk a lot!
saitham
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