hi. surely must be a very newbie query for you:
after having working in 3d experimental way, i am trying some photo-realism for a help for a director friend in the pass, the metal texture once rendered (ray-tracing) once played in avi (both compressed with microsoft video 1 codec & uncompressed ) display a high variability of grain which i wish would not be there would you know what i may be mis-tweaking ?? would it be in reason of texture being wrongly stretched?? takk a lot! saitham
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