Still totally one of my favorite films!

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<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

On 12 February 2018 at 11:50, Andi Farhall <hack...@outlook.com> wrote:

>
>
> and clients came with budgets
> ------------------------------
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable <
> sixsi_l...@imagefront.de>
> *Sent:* 11 February 2018 03:29:43
> *To:* 'Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=MuhuqyvbLLZwWg1fQPkkSlBv1d5iJFkpeCnrPipJ8aI&s=a_lUsKwmDMB3soHO81Zuxh5oxYh0zYqlnNALYaws0x4&e=
> forum/#!forum/xsi_list'
>
> *Subject:* RE: Friday Flashback #330
>
> That time was more interesting, wasn't it? We had to fight against
> technical
> limitations and prepare a ground for anything. 3D was so exciting and new,
> we had everything under control. Then it became standard and we loose
> grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it
> were back then.
> Sometimes I miss the old days, when 3D was expensive and rare.
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] On Behalf Of Matt Lind
> Sent: Sunday, February 11, 2018 3:43 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback #330
>
> I meant working in the 'Dot Com' era nearly killed a lot of us too as we
> were putting in so many hours with (by today's standards) very primitive
> tools in what was the wild west of 3D's uprising as a medium.
>
> Working with stop-motion was a long and grueling process too, but there was
> a structure and process to it and your lives had a rhythm which could be
> managed.
>
> Working in digital was the wild west where everything was an experiment
> because few standards had been established yet.  That required lots of
> trial
> and error to figure it all out, and then lots of lobbying to get your
> methods accepted and adopted as the way to do it.  Apply all that on top of
> back breaking production schedules to get content produced was very hard on
> animators.  In the early part of my career, it wasn't unusual for me to
> spend 100-120 hours per week at the office.  There was an 14 month stretch
> where I almost never saw the sun other than when in transit to get lunch.
> A
> lot of that was from working for heavily mismanaged studios with large
> ambitions and big budgets.  Gave me access to technologies and top tier
> programmers I wouldn't have had otherwise, but came at the cost of personal
> well being as deadlines were extremely unrealistic, and failure to deliver
> meant closure of the studio and loss of job (which eventually happened
> anyway).  Back in those days hardware and software were too expensive to
> purchase for home use, so if you needed a demo reel, you were likely using
> company equipment in the off hours.  So, you either did the work, or you
> didn't work at all.
>
> Matt
>
>
>
>
>
> Date: Sun, 11 Feb 2018 02:39:58 +0100
> From: "Sven Constable" <sixsi_l...@imagefront.de>
> Subject: RE: Friday Flashback #330
> To: "'Official Softimage Users Mailing List.
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> RPyS4zwCD42vVNCHNk&s=kUcfGP0t5vViiy3w5VkBPsVLsdy5-HRt-OnAlqI9Pn4&e='"
>
> Oh I think I misunderstood you when you said It killed us. You meant
> killing
> in a positive way, right? Sorry, that was lost in translation.
> Sven
>
>
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-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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