Yes.

Filter out the position of the point you want. By ID  or whatever.
Then get “set average” of the output of the filter ( to bring it into object 
context rather than point)
Then use that value to drive the Translation value of SRT to matrix and use the 
resulting matrix to drive the Global Kine of the object.

If you want to drive the rotation of the object , you can set the rotation by 
using the normal of the emitting object and have that rotation plugged into the 
SRT too(find it  via emit location or find closest location to geo) . Or if 
there is no object, you’ll have to make your own rotation. You could do this by 
using the strand itself.
Filter out the strand positions. Select 0 and 1 from the array, subtract one 
from the other and use the resulting vector as a direction to rotation.. You’ll 
need to also give it an up vector, but I can’t really help with that without 
looking at whats appropriate in your scene.


From: Francisco Criado 
Sent: Wednesday, March 07, 2018 3:59 PM
To: Official Softimage Users Mailing 
List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=DzvCkegYcnvbFOXfX4GSk-_ywN-_axpSGiS3NsZjrpI&s=7gMfOFkOboBI7LaI1XyjSTzJmiRpQ0A4YiS9RFcn13s&e=
 
Subject: attach objects to end of strand

Hi guys, been a while since using Softimage over here! 
Simple question (maybe not that simple)
Using for example the Particle Strands Growing Roots scene, from the samples 
db, i would like to connect at the location of the particle, a simple geometry 
and keep the original shape of the strand in the strand itself (segment). Any 
quick ideas?

Thanks in advance!

Francisco.


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