1998 March, Game Dev Mag ... even with four SGI servers, the submarine adventures at the bottom of Jungle Island Bay lived in the [rendering] queue for months because the atmospheric shaders and reflections caused the animations to creak out very slowly, frame by frame.
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uW&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-dPO9duo72Gf5gPNAvU7IfCEjlHeryB-LhACoF_-Q0Q&s=bd0VzEL-Ays0DyOHHiIICiC9hZ8VYNzLfbY8gVr5y4Y&e=
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