I rememeber fondly how XSI could let you move multiple selections as a group with COG it even let you temporarily move the pivot for the cog and move things as if they were one object.
does anyone know what it would take to remake that function in maya? (without the whole way to do it currently by temporarily grouping things) is it possible with python? or would one have to delve into c++ plugin of sorts? perhaps with the added feature of a falloff?
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