Thanks Joey but what I'm looking for is motion compensation. Let me explain:

In Softimage I animate a character 's Global Motion Controller from A to B.

Then I must animate its parts, like the face expressions for example.

So I select the character 's Global Motion Controller in branch and open 
the Object View.

Now the character will still move but in the object view it will appear 
standing still thanks to the motion compensation.

This is very handy because now I have the face of the character always 
available and not running around the scene. So I can animate the face 
easily.

I'm afraid in Maya you have to use the OLD fashioned way: create a 
camera that will be a child of the Global Motion Controller... right?

David


On 2018-04-17 17:02, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
> In a viewport of choice, click on:
>       Show>Isolate Select>View Selected
>
> Or use:
>       Ctrl+1
>
> Using Ctrl+1 may take a couple hits because its more a toggle than a switch.
>
> But I think that's what you're looking for.
>
> Joey
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
> Sent: Tuesday, April 17, 2018 9:43 AM
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=7w04Jpv4e7mcijsD3PIhlExHPVDKw7guMkV2npxtN6I&s=b2rksVoNQIHLl_AGIFwHpCrWeWjGRvMJt58FgTqufoY&e=
>  <softimage@listproc.autodesk.com>
> Subject: Maya: Object view?
>
> Is there an object view in Maya... ??? :-0
>
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