Oh man! what horror stories! Heads certainly rolled to get the magnificent
software we enjoyed for years...
We should even be greatly thankful!



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On Fri, May 11, 2018 at 2:55 PM, Matt Lind <[email protected]> wrote:

> I wouldn't call myself a dinosaur, but I'm still here.
>
> I remember that SIGGRAPH. Nothing like having 10 mosquitos fly in your
> mouth when trying to drink your beer. I drove all the way from Chicago to
> attend it. Did the trip in 18 hours flat, nonstop, but for me it was the
> show where if it could go wrong, it did go wrong.
>
> For example, Kim Aldis and I were invited by Maggie to show examples of
> using the XSI SDK in production for the Softimage SDK summit. Upon checking
> into my hotel the night before and plugging in my computer, I discovered
> all my addons had been corrupted and my original source code to those
> addons was on a CD back home leaving me nothing to show. I think Kim
> experienced something similar. The next day at the SDK summit after the
> Softimage SDK developers finished their lectures, MC Maggie told everybody
> in the room to gather around the table where Kim and I were sitting (this
> was all unscripted), then spent a few minutes hyping us up as the best XSI
> users worldwide to set the stage. Maggie then gave us the floor, but Kim
> and I both kind of shrugged our shoulders because neither of us had
> anything tangible to show. So we tried to turn it into an impromptu Q+A
> session, but it was a long 15 minutes of crickets. The misery didn't end
> there…
>
> I was also invited by Dave Lajoie to give a presentation how to write
> shaders at the Softimage mental ray summit. I was really intent on making a
> good showing as I had developed a suite of light shaders for 3rd party
> distribution I wanted to show off. But again, my addons containing all my
> shaders were corrupt and the source code was at home on a CD. I tried to
> explain to Dave, but he just cut me off and reassured me everything would
> be alright. He was thinking I was merely a little nervous from butterflies
> or whatever. Anyway, I lugged my desktop computer to the summit, hooked it
> up to the projector and had to figure out how to fill 20 minutes with
> nothing to show. As I look around the room I see Thomas Driemeyer, the head
> of development for mental images watching intently. Standing next to him is
> Marc Stevens and other important people from Softimage. So I can't do any
> fibbing to the pass the time, I needed to be accurate. Frantically
> searching my hard drive I found some old code for a light shader, but it
> was a really early version that I knew had many bugs. So on the spot I
> improvised by introducing the mental ray manuals, where to find information
> to write shaders, and specifically, how to understand the manuals as that
> was a complaint I often saw on the list (most people only read the
> softimage documentation which was often misleading). After a few minutes I
> saw disappointed faces in the crowd, so I took a deep breath, loaded my
> buggy code into visual studio, and started the demonstration. Before I
> could get too far, Dave crawls up on his hands and knees and informs me
> with a hand gesture I have 2 minutes remaining. So I quickly rushed through
> what I could of my light shader code and showed a few pre-rendered images
> of what it could do, then wrapped up. Ugh…
>
> There were many other mis-capades at that show, but I digress.
>
> Upon returning home from the show, I discovered XSI had a bug in the addon
> system. In early versions of XSI, all installed addons were stored in a
> single file, not separate files like they are today. Adding or removing an
> addon meant the application would add/remove the relevant data from the
> file. But in the specific case of deleting an addon, there was a bug where
> it introduced a byte offset error by deleting too much or too little
> information. All addons before the location of the error were fine, but all
> addons appearing after the error were corrupted as data would be offset or
> missing. If you ever deleted the first addon in the file, then you
> effectively corrupted all of them. The only remedy was to reinstall XSI.
>
> Matt
>
> Message: 2 Date: Fri, 11 May 2018 11:23:14 –0500 From: Bradley Gabe
> [email protected] Subject: Any Dinosaurs Still Lurking? To:
> [email protected]
>
> Just curious?
>
> Now that I?m a resident in San Antonio, I was reminiscing about old
> SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage
> mailing lists, for me at least, were my Facebook before there was official
> social media.
>
> San Antonio still owes me a camera!
>
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