Oh man! what horror stories! Heads certainly rolled to get the magnificent software we enjoyed for years... We should even be greatly thankful!
* www.3dcinetv.com <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3dcinetv.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5jnQ831rrQz4GqR42WKPgmVg7f2uLVYVj9LDsQ2hjpQ&s=bexZc4gA-jTaQj1lWoBnVkhTa0hY-fhbPNzCywR8Ee4&e=> - 3D.VFX.Post - Click on socials:* * <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5jnQ831rrQz4GqR42WKPgmVg7f2uLVYVj9LDsQ2hjpQ&s=kFR2S9f5NyAxYmjn0hApmbt4vM_zEwsVocQLQ2Ft1ZI&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.behance.net_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5jnQ831rrQz4GqR42WKPgmVg7f2uLVYVj9LDsQ2hjpQ&s=wIARBFyi0Ns9R5bkTf1OknuAHGl4fkuppHzesparp3o&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.facebook.com_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5jnQ831rrQz4GqR42WKPgmVg7f2uLVYVj9LDsQ2hjpQ&s=Ld8LJTnAkFVERFlFCyuCmQxwZ6IwErhzy5-Ch9mccmM&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_3d-5Fdirector&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5jnQ831rrQz4GqR42WKPgmVg7f2uLVYVj9LDsQ2hjpQ&s=ioF2hnVtIo6CAZ4aqTs3s4eA66ZFEbq8UucpiYR-MXg&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5jnQ831rrQz4GqR42WKPgmVg7f2uLVYVj9LDsQ2hjpQ&s=f2v1J5_tDejzXyqFqbB0fVsFxLDMYK-T7ncLW4B7VJY&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_user_activemotionpictures&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5jnQ831rrQz4GqR42WKPgmVg7f2uLVYVj9LDsQ2hjpQ&s=kghEFAtmLOdKd0QG_EPO-k2RKyAHFMxgLPYjPhrOFPQ&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.instagram.com_3dcinetv_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5jnQ831rrQz4GqR42WKPgmVg7f2uLVYVj9LDsQ2hjpQ&s=61FuPuJaa1aGXjrOiqdCp0jOf39_tHvV5dMtg9yqMa4&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.artstation.com_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5jnQ831rrQz4GqR42WKPgmVg7f2uLVYVj9LDsQ2hjpQ&s=EIQbdrAB-jXedBSvcpOD2BkKi0rUic1iqRKMQbmbQWc&e=>* <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.blendernetwork.org_david-2Drivera&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5jnQ831rrQz4GqR42WKPgmVg7f2uLVYVj9LDsQ2hjpQ&s=fWOBtNb9JLXLV_BWv2HVnmg-2q25MJH9glRwphBs7sg&e=> On Fri, May 11, 2018 at 2:55 PM, Matt Lind <speye...@hotmail.com> wrote: > I wouldn't call myself a dinosaur, but I'm still here. > > I remember that SIGGRAPH. Nothing like having 10 mosquitos fly in your > mouth when trying to drink your beer. I drove all the way from Chicago to > attend it. Did the trip in 18 hours flat, nonstop, but for me it was the > show where if it could go wrong, it did go wrong. > > For example, Kim Aldis and I were invited by Maggie to show examples of > using the XSI SDK in production for the Softimage SDK summit. Upon checking > into my hotel the night before and plugging in my computer, I discovered > all my addons had been corrupted and my original source code to those > addons was on a CD back home leaving me nothing to show. I think Kim > experienced something similar. The next day at the SDK summit after the > Softimage SDK developers finished their lectures, MC Maggie told everybody > in the room to gather around the table where Kim and I were sitting (this > was all unscripted), then spent a few minutes hyping us up as the best XSI > users worldwide to set the stage. Maggie then gave us the floor, but Kim > and I both kind of shrugged our shoulders because neither of us had > anything tangible to show. So we tried to turn it into an impromptu Q+A > session, but it was a long 15 minutes of crickets. The misery didn't end > there… > > I was also invited by Dave Lajoie to give a presentation how to write > shaders at the Softimage mental ray summit. I was really intent on making a > good showing as I had developed a suite of light shaders for 3rd party > distribution I wanted to show off. But again, my addons containing all my > shaders were corrupt and the source code was at home on a CD. I tried to > explain to Dave, but he just cut me off and reassured me everything would > be alright. He was thinking I was merely a little nervous from butterflies > or whatever. Anyway, I lugged my desktop computer to the summit, hooked it > up to the projector and had to figure out how to fill 20 minutes with > nothing to show. As I look around the room I see Thomas Driemeyer, the head > of development for mental images watching intently. Standing next to him is > Marc Stevens and other important people from Softimage. So I can't do any > fibbing to the pass the time, I needed to be accurate. Frantically > searching my hard drive I found some old code for a light shader, but it > was a really early version that I knew had many bugs. So on the spot I > improvised by introducing the mental ray manuals, where to find information > to write shaders, and specifically, how to understand the manuals as that > was a complaint I often saw on the list (most people only read the > softimage documentation which was often misleading). After a few minutes I > saw disappointed faces in the crowd, so I took a deep breath, loaded my > buggy code into visual studio, and started the demonstration. Before I > could get too far, Dave crawls up on his hands and knees and informs me > with a hand gesture I have 2 minutes remaining. So I quickly rushed through > what I could of my light shader code and showed a few pre-rendered images > of what it could do, then wrapped up. Ugh… > > There were many other mis-capades at that show, but I digress. > > Upon returning home from the show, I discovered XSI had a bug in the addon > system. In early versions of XSI, all installed addons were stored in a > single file, not separate files like they are today. Adding or removing an > addon meant the application would add/remove the relevant data from the > file. But in the specific case of deleting an addon, there was a bug where > it introduced a byte offset error by deleting too much or too little > information. All addons before the location of the error were fine, but all > addons appearing after the error were corrupted as data would be offset or > missing. If you ever deleted the first addon in the file, then you > effectively corrupted all of them. The only remedy was to reinstall XSI. > > Matt > > Message: 2 Date: Fri, 11 May 2018 11:23:14 –0500 From: Bradley Gabe > witha...@gmail.com Subject: Any Dinosaurs Still Lurking? To: > softimage@listproc.autodesk.com > > Just curious? > > Now that I?m a resident in San Antonio, I was reminiscing about old > SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage > mailing lists, for me at least, were my Facebook before there was official > social media. > > San Antonio still owes me a camera! > > ------ Softimage Mailing List. To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with “unsubscribe” in the > subject, and reply to confirm. >
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