Everybody hates Namespaces, but you don't necessarily need to use them.
First of all: Maya is more permissive with regards to duplicate names 
since it only demands an objects "Full Name" (i.e. the name of the 
object prepended by all it's parent's names) to be unique in a scene. In 
Softimage, an objects name needs to be unique within it's Model, 
irrespective of it's location in the hierarchy under that model, which 
is of course a more deterministic way of identifying objects with 
regards to file referencing, the animation mixer, etc, but that's not 
the point here.

In Maya, just like in 3dsMax or Softimage (or any other 3d package I 
think), you get automatic numbering of objects in case of a name clash 
(i.e. when the full name of the new object is similar). That usually 
occurs when creating or duplicating an object or node, importing or 
referencing a file, or rearranging objects in a hierarchy.
The closest thing to the Softimage Model paradigm in Maya you can get is 
to use groups. For example, instead of maintaining your character rig 
and meshes under a model in Soft, you do the same under a group in Maya.
There is even an option to automatically group objects on import, which 
is what I usually do, and/or to rename (i.e. number) clashing names on 
import, which is less tidy but also helpful sometimes. That's it.

Stefan

PS: I still hope to find out the address of that moron at Alias one fine 
day who decided that namespaces are a clever way to handle scene complexity.





On 14.06.2018 09:56, Morten Bartholdy wrote:
> I am sure I am not the only one finding Mayas namespaces extremely annoying.
> 
> If I do a search on Maya namespaces, numerous hits explain how 
> namespaces are annoying and how to handle them and/or get rid of them 
> via built-in tools, scripts, or other methods – one of these even come 
> from an Autodesk Technical Specialist: 
> https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6ui9ndn-2BrPckKmQuMExySxDcB-2B2Cv43FA1Cl3CAceI0DUKvGEyTFpaxxyHOzrsJPBkmw8ivBqIosXKC6PGdBtnsN407Paq9UtwShjpFRRsmi19O8ieW0TuwT44wrPXhckQ-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQUWkBhFKTjN6aNanGKm8YRhT75SW5Xky-2BRRPjw0fH-2FbXhsJApYTxE3RHou7BgCPV2jY2y7HWel32ZHdEFZvLwYx4P-2BIJ0QkZTvDtupX5nq9eh0KTIIQ17nUsMuzu7YtnObQXeyUzMEiil1v-2BB4UC7-2BS3p5sBRqy5QPghrxR-2FyiEFFxWB4UCwt0t7ssJjoVbGA-3D
>  
> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzS3nHFJpHH1mihN2vNWVF73yH4QzPTUaj-2BU-2FV4xCvLLTnZ7suFMzmFdGmjVRnYdJAxVY-2F5M380PkfQ8TNK8ovM3yL-2F9eOw5SHnTTF4OlUfyAFIF-2Fd-2FZxdIniq8yhu5hEYWr2igqnhhwpemADah3Od0mMCQu2Ok-2B5rVHEPR7qYWO2M-2FYhK16L9gR8dSlvQVQuPlSyfRgH0gqWtNoQC6nofR-2B3-2BJL2xcuHk5HK0NZrOUw2KaIqHC0PhXzdq3Jhz-2FLd8G-2BPI9X3lEfXs4AcBqC0tYQwg6WWVh84oG6lJ6YyR-2B7wRdz1Rm6Faacpe3J4w-2BqYkt1G4SPyZskNKKh-2FOqZiT15sntXvv2vwY-2BQ9SDfVqYLqN94y-2Bkv5NGR3AV2CQ8AKAKxXC-2FB19-2FTf9Rcd961V7jmLiEZec8HqXn-2FiVIxLlbyJy76PEtAeb0YI-2Bou9I6UeOE1qcUvqUftSf4BHr1fHSlatLWPeP-2FwmC6SxMc66tg5VTtmsAQy3QXvrWJVEv-2FZyZYLs1EfsaFuJzxqFqlmXthE9Sxr77a4-2F0gYbCOEDzpEJQwnjKJmDaAI2OdyFQYmhBcRyGuAUfyfQsogwlYGajRF6uULudkj0H7iu-2BKH-2B-2FeEhQ45pvT7B1KBCtev8Sm5hgVulZGEC9pJjr37Mbn43MhLR66u7Hu7F7-2FkUsvAkMSP7lFJxJ-2BYulHNO5d8kjTcvcIZawWFWoRTd3nAlA-2BjCt84s1vJOOGKxB1libvo5BOHWTyQTtdA6DOEyUiapYhznp580SXJEQ4cwJSqR-2FzlJQCT4Sel4h9wypm5Bul6D232wW51g4mxI910agrMJlCn0DP6ws7BOoBFkIcDrvCn5b8LKXDzbUCpURmSKZBgKp0RXFug3y1-2BKr6lIXJmn-2FzRiZigaeoWj4eYgFAz1HL7n5Y0qzspubPWVsSgfVpKqbjIs-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQUWkBhFKTjN6aNanGKm8YRhT75SW5Xky-2BRRPjw0fH-2FbZjiA2wWibb7L6Q9j5-2BtxstlVE4j1xw5hEDeqPAWGbTWdzZr0YeR5Yh4spYXwOBBJ4uW1tvS6yeSganqeRdqcP8sX6VS7K0F9r5Ps7tVTiW-2FYAwrst8NasJ5PEPcXf-2FigV2kl0oMGLiQmSSzK8OWfO8-3D>
>  
> so even Autodesk knows how annoying this is… these guys are inane.
> 
> I get why there has to be a nameclash handling mechanism but find the 
> straightforward method of incremental numbering in XSI as hassle free as 
> possible, so I was wondering if anyone knows if there are any benefits 
> at all with the Maya namespace method or if it has to do with Maya data 
> handling why they haven't used the more straightforward incremental 
> numbering which seems to be working in Maya anyway!?
> 
> Thanks Morten ------ Softimage Mailing List. To unsubscribe, send a mail 
> to softimage-requ...@listproc.autodesk.com with “unsubscribe” in the 
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> 

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