It has been ages since I last did some fluids sim with emFluid5 so I am a bit 
rusty.

I have some collision objects which are pretty lowres, ie they have accurate 
shape (boxes and similar) but very few vertices/polygons. The fluids seem to 
not quite respect the collision objects and sort of leak through, so my 
question is if I need to dice the polygons or does it only help if I increase 
simulation substeps for collision precision?

Thanks.


Morten
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