It has been ages since I last did some fluids sim with emFluid5 so I am a bit rusty.
I have some collision objects which are pretty lowres, ie they have accurate shape (boxes and similar) but very few vertices/polygons. The fluids seem to not quite respect the collision objects and sort of leak through, so my question is if I need to dice the polygons or does it only help if I increase simulation substeps for collision precision? Thanks. Morten ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.