In Maya you can create a Projection Node and put it in a Material. The Texture will be projected to the objects using this material, but it won't affect the UVs. I don't know if there is anything like the Softimage UV projections.
Martin On Thu, Aug 29, 2019 at 10:47 PM <x...@colorshopvfx.dk> wrote: > Apologies for asking Maya related questions here, but Autocraps Forums are > no help and you guys are the closest I get to a comprehensive likeminded > hivemind with some Maya knowledge :) > > I am doing some modeling work based on reference photos in Maya currently, > and in XSI I would just set up a camera, camera project the reference photo > onto a rough model and work from there. > > Maya apparently has the ability to do camera projection based UV's (a new > UV set, not rendertime projection), but it seems to sort of normalize the > UV's making them useless for directly applying the reference photo as > texture, and the documentation is bloody useless (as usual) since it > doesn't provide any camera options information. > > Is there a trick to do this in Maya or is it just another of those > gazillion annoying things that are soo much easier to do in XSI? > > Thanks Morten > > ------ Softimage Mailing List. To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with “unsubscribe” in the > subject, and reply to confirm. >
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