So a consistent, logical solution would have been "NONE" as the default label, I agree. But wouldn't it be more confusing especially since it it's only displayed once at start and then never again? Every viewport had to display something at start (wireframe back then) so its not that disorienting because it showed the correct shading mode at first launch.
As soon as the user started to work and switching back and forth between shading modes (most likely in the camera view only), it switched gears and changed to show which mode the user will switch to. Kind of a work mode that kicked in as the user changed the view for the very first time. I might be a quirk somehow but it was useful to me (after I got it) and I think it was intended. ;) Sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Sunday, September 1, 2019 11:40 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #384 Yes, it was only the case before the first switch, but that is exactly the problem as not all viewports will endure a switch. It's very common to change shade mode in viewport B as that's the official camera view, but less so in the other viewports as they often remain as front, right, or top projections with no need to be anything but wireframe. From time to time one or more of the other viewports will be converted to a perspective view and in those cases shade mode changes are common. If the desire was to have the previous mode displayed, then the solution is to show SHADE not WIRE as the initial value (or show an empty value such as '-'). By showing WIRE as the initial value, and have the behavior change upon use, it puts the system into a mixed viewing mode where some viewports (front, right, top) will show WIRE instead of SHADE because they haven't been manipulated yet, but the perspective view will likely show SHADE when it's in wireframe mode. If you've started a fresh session of Softimage|3D then this is likely not too big a deal as you have all your edits at the front of your mind. However, if this is a scene loaded from disk that you worked on some time ago, you're not going to remember which viewports have had shade mode changes and which haven't, in which case seeing WIRE vs. SHADE when two adjacent viewports use the same shade mode will be disorienting. Matt Date: Sun, 1 Sep 2019 14:44:33 +0200 From: “Sven Constable” <sixsi_l...@imagefront.de> Subject: RE: Friday Flashback #384 To: "'Official Softimage Users Mailing List. Alright, maybe the word quirk is appropiate, however I'd rather call it “unusual but useful”. :) I think the initial value after launch (WIRE) was just because there was no preassigned state. I agree it might confuse a user at first, having two viewports using different shading modes effectively while both having “WIRE"in the header. But that was only the case before the first switch. After that, all viewports used the "before rule”, no? Sven ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with “unsubscribe” in the subject, and reply to confirm. <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RLkkQsPKQsWTDamTO8MR8pff-2F8FLBJc1lH4mNjKS3QK5jHleo-2FyBMsLGgoqi8C705Jz-2FCC4lUWDR0WxfcKEi-2BZ4uIQB6twKVsbBuV1QlNRyPSYKwTruqJxoHrcmnbf0gbTCHZvrWaIF-2BYi9-2Fs1FTyD6N6KwSoJ94IpT7ylxGVsyKrvndgWYp08sBEVJRcIq8E6OQWZeYmaRzBRrSXj6JjtAHJvx8rxJBqWsoWLClzTWtDIF7voQG6ul6g5uwtka7Zpdh0IBQ9uazjH64hJW4a2LYA8mVq0ywilVA4RWCcRZXBiCN17ERZmPov6UpHv-2BcW4W4E-2FrxbZkfpSN89AkKukpeG2bTeCGlvS-2BDLLo-2BsVlu9yXuDx3AaOeL3WKF2d3NbuG0dYWKS4FU8DshgPAEoHJmjmIk9jJX3yUDH2P8wczzh-2FRmapK1a8B-2BMZMYPcpVFtxFl0PtbhEK-2BB-2F9Gm0Mg33NsSaGQJWudIlRPJZxv7dPfwi0P6ZWC-2B5KYWmB9D5r4VX7RAAuc7oCCXaSC0I6VZvwg0tFl970G5o5UMwS1tRVJT980V-2FaBr0JcJAhAsUbTStlFkAHX8qWXgggisN4ZiEh9cqXR9JcRqT7V-2B7908zP0XI0kE-2BZBTdXfiPWrgF8JQ-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSXDXkeISCnlPSKGuqGy0fPDTftewtZUMNSlxyN1xqO92S13l28ZgSb85Fsd9QIcJ-2Fi3GdvG7Lfkf1PoU0NZ8aKuMaBl2-2FknwNgj9yLQOvczwQvC7oLBYOG6TxsLbBbHl7coTMkm9dKm8DYGlrnSKHSr6zG8rg2I2M0i940FVPo7o7vJ6Mhxkga47bqXmb2o9Y-3D >
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