It really depends on how you've applied your textures in Soft. If they're
explicitly reading the textures from UV coordinates (you've frozen them),
transferring via FBX should be fine. However, I've only ever broken up a
scene up into elements and transferred those via FBX (not necessarily
individual elements as you can often group things together logically the
lessen the number of individual exports).

An alternative approach would be to use Exocortex Crate to transfer the
scene elements via Alembic. This is very reliable but you will need to
reattach your materials (via mat IDs) once the geo is in Max.

3ds Max obviously has no understanding of Soft's projections and supports
so it's best to pre-process any export to another DCC the same as you'd
treat an export to a game engine.

I've kept an archive of open source re-compiles of Exocortex Crate which
runs up to Maya 2019. Unfortunately the Max support only goes as far as Max
2017 (starting at Max 2010).

Download - 
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchaG6eu5xtX68mjfZhRrCCrKkLu-2FDgsQCiobFKm3exHbByY88mcGoHXy3FIE1FpZtFbcr8mGFKyiK9VQtJx0yKcDCg5g0QbDUhKs-2Bz5aA8ZuMfTATrTrJYcb-2Be1oWbrtEPnINGx8pNUJBmFyoo5tFGj1vPFnVpA5c9wit8ja8mTS9HuTut2YNlUf7CnpyPaGhywAtS7N2o3Q1z1FBZIsJ98-2BFOY8xzqsBOB30XjyQyCrJqyYKj1I48EjubO7kw-2BdysP5tLqKstZzc-2BxBEkhd2cVUqN0PJAfvt-2BwT1uniLg9fc-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQZz9rx8WiqCxeDzaVMf83PQ47YEdgIm6RJWH-2B0yPRt2srtf5al6DpCla-2B4nVLaUxWpmv9BiKL8D6b39pBTnszFN7K5VOtTLP2DgwzagA0juoEvLZC14TndLnJ51TL3I5ACSGVamvVRMmRlTycjZRGmonrxFvTVr1NAYh6JCrIQIrMED2WTcaxMuL02fC2X12c-3D
 

I tend to use Alembic for animated assets and particle workflows (to Max
and Maya, especially via a point cache style workflows) but FBX tends to be
the path of least resistance for static textured assets.

If you are going to go the Alembic Route, Max and Maya have improved their
native Alembic capabilities in recent years so it's worth experimenting
with a default Alembic IO from Soft to Max if the destination Max build is
later the 2017. And that includes using the native Alembic capabilities of
Softimage if you're using 2015 SP2 (or one of the Soft with Maya/Max
iterations of Soft 2015 SP2 that's been releases since Soft's EOL).

In the majority of cases, there's still considerable work to be done making
textures ready for the render engine (Arnold, V-Ray, Redshift etc) in the
destination DCC, whichever route you take.

On Mon, 23 Sep 2019 at 14:26, Chris Marshall <[email protected]>
wrote:

> Hi
> Does anyone know what the equivalent to Freeze is in Max? I'm trying to
> get a scene into Soft and have tried fbx, I'm getting the geometry in ok
> but the materials, specifically textures, aren't right. So I thought I'd
> try freezing everything before exporting.
> Thanks
> Chris
>
>
>
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYgVbvyfqUv5Ew-2FWrUPctyBxjqg5RbKGjTYCwhD5QntG2vLT-2BvSNeIfu7ETWshp-2BdScy9Y1j6F5A0lQ-2BCIIyHld-2BcqGOUSmWBJH-2FM0bmFa2QgAuDuUl6YU2xlNJ-2BE0r8Tl3kHc7BUFfkIJFKa-2B1RBSA36-2BiH8KOBwWcoCQRv1GAf2wjsomA7q3duag4gT3DluSiQuPZGbt8LwXJp4KCTCKAGmUtMDT8gvlJBjuj0oq5iOsHyAc1gR9zxI8a855NOA5Df5gnOEJ0Mi67jzT7DbjtZo2R-2FUUpOrthRKfOSxrfhBCPIZKDV-2FHIvP-2BsAHhPMR-2FkP6vBGo7ApnGN2N-2Blb-2FpbbC6SMt-2Fnr8oDCzyvSqSWyA2MAx2CjdAU4KwM9iyhZYmlmHsn4VZBmGNP1XioYHPOaFnVUidGoN1RA-2B3atIIVLVrZ7Ic6IbWkNEHwyWu0qiVuH9bNvFl39HixGy11IV9VNmIIkKtDJA1fhXEHuvm3ITNhk0gBWW74HylxEgthQGJWeUcUJF6yBnwAoDWjFRivtb08tHjh-2BeSIumrbroe8wReJPfLZBr4TIYSXuyMl04xw8WGPODuG6JBd1DCe4MqP-2BhM0WLiObwekE8IqgdMtFJhfUkR8Ea3T6OPcxAvSdeGvGsyCXcyTxj9oT8ZMdch5WtTUyTxcGA3bSwoxJkTveiavXYWsQyS5LK-2FgS9sv2F9yhiRDnzYyLZIvaR5lqjtuELJIRXuFS9ISqrgm20BNGYolreL6AsQqK2BjLpJq-2F1n-2FPBHbjK0G68qhR6rWG0buCQD2ByBwweBtStR9ixfus2zMOncokBSRJ0RCY4vW8rXvVfj7Ds-2Bd9U1M1SVExB1FpgGEphNAqA1EZT6wdzkf94itQhQZ-2FPJ6q4CteXXAoF3WjYiq-2FZEVkS5MsYsfeXwis721jy2D0NeYF2PJXke1rFHXKjc7LWruslwHZl16iz5ObA9z8xAFE0b4HzPr2v3ilvcpaZypw7ovBv68ntDbMhPGd0NXbOfaOWwFvi3no5eKkUAqTeg0RxGD4DlwuPpNSzTFePsP6nIMBbIeWRTbW-2B3xcpZtczdc8ejXvz-2Bd8mUgoi1O2-2BzYMe-2FmC2XzWClnk-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQZz9rx8WiqCxeDzaVMf83PQ47YEdgIm6RJWH-2B0yPRt2s6AVnf2FjIHQnEV6V8Tc9Xq0cap5uQ2W0yDuxG-2F4M9QY38gIRTsrqVM5UwQ3Txm-2FJqLn7cl5MeTFikYmdIB2HMPiW4HtTrWFyubf3cnIJ26fJMzWTFP3aeuMvovP1P-2FKTchkBrKaeR373oU-2BSSAoeg-3D>
>  Virus-free.
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>  
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