With a little help of the developer, I was able to script it in MOI directly
(what I use for conversion). And because I didn't need to retain the object
names, I could have just renamed it in max to something else. 3dsmax has
auto numbering for multi selections as well. Stupid me.

 

Sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Friday, October 18, 2019 7:01 PM
To: Official Softimage Users Mailing List.
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Subject: Re: Something to try if FBX files are crashing XSI

 

Odd, I was under the impression unsupported characters would be converted to
underscores. Do you have access to Maya and scripting knowledge there?

 

On Thu, Oct 17, 2019 at 3:42 AM Sven Constable <sixsi_l...@imagefront.de>
wrote:

Hey Fabian,

 

I currently have the same problem with fbx files having special characters
in it. I can import them in 3dsmax (it complains about the names but will
import it at least). The datasets includes thousands of objects and
unfortunatly my knowledge in 3dsmax is too limited to change their names via
scripting in max.

May I ask how do you managed to get rid of the special characters?

 

Thanks,

Sven

 

 

 
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