That is one hard test!
On 2019-12-20 10:04 p.m., Matt Lind wrote: > I used to give this to my students as the midterm exam for an Advanced > XSI course which focused on the animation mixer and mental ray > rendering. It is a closed book exam which means no notes, no books, > no computers, no reference materials. You are only allowed a pencil, > eraser, and one blank 8.5 x 11 inch sheet of scratch paper. > > Each question must be answered with complete sentences to receive > credit. No points for bonus question until all other questions have > been answered to completion. > > Exam duration: 60 minutes. > > The best score by my students was a 96. The average score was 84. > Let’s see how you do. > > NOTE: This exam was created when XSI v3.5 was the current release > (2003). Some behaviors / workflows may be different compared to what > you use today. > > ** > ** > *-------------------------------------* > Name: > Date: > > > *PART I: Animation* > > 1) What requirements must be met for two action clips to be able to > blend their values within the Animation mixer? > > 2) Name three advantages XSI constraints have over key frame > techniques for animating objects: > > 3) Name three advantages for using the animation mixer to animate > scene elements (as opposed to setting key frames or applying > constraints directly on the objects): > > 4) How does a 'linked parameter' affect an object's animation > differently from a constraint or FCurve? What are the advantages of a > linked parameter? > > 5) A sphere is animated via an FCurve from the global origin to roll > along the X-axis until it reaches X=10 at frame 50. The key frames > are applied to the sphere's global position and local orientation > parameters. From frames 51 through 100, the sphere is animated via a > pose constraint from X=10 to another arbitrary point in 3D space > designated by another object. The sphere moves from X=10 to the > designated target via an adjustment of the constraint's blending value > from 0 to 1 (full off to full on). If the constraint is then stored > as a source and instanced onto the animation mixer as an action clip > on frame 1 (thru 50), what happens to the sphere when the play button > is pressed? > > 6) Name two methods/tools for adjusting influence from one action clip > to another on the animation mixer (i.e.: transfer full influence from > 1st clip to the 2nd clip): > > 7) What is the difference between an action 'source' and an action > ‘clip’ in the animation mixer? How can editing data within each > affect the rest of the scene? > > 8) How do you make an exact copy of an action clip in the animation > mixer (including clip effects and other adjustments)? > > 9) What is an offset map? > > 10) What are the restrictions of an offset map? (i.e. pros and cons) > > 11) Name 3 possible uses of an offset map: > > 12) What is the difference between a pose clip and an action clip? > Name 3 reasons why you may need to use a pose clip: > > > *PART II: General tools* > > > 13) How does the explorer view differ from the schematic view? > > 14) Name 3 things that can be performed in the explorer view that > cannot be performed in the schematic view: > > 15) What's the difference between the Match translation/rotation/scale > tools and the position/orientation/scale constraints? > > 16) What's the difference between a selected parameter and a marked > parameter? What's the purpose of each? > > 17) What requirements must be met before a parameter can be marked? > > 18) Name three possible methods for marking parameter(s) of scene > elements: > > 19) What is a proxy parameter? What are possible uses of a proxy > parameter? > > 20) What is the Object viewer and what advantage(s) does it have over > other viewers? > > 21) What is a model and why should it be used? > > > *BONUS:* > > Name as many methods as you can for editing parameter values: (1 point > each) > > > ------------------- > > > > > Matt Lind > Animator / Technical Director > Softimage Certified Instructor: > Softimage|3D > Softimage|XSI > matt(dot)lind(at)mantom(dot)net > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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