Hi, Always surprised there isn't a quick way to do this... might be a way in another package, C4D, Maya, Hoooodini etc.
Depending on the shape of the pointcloud, this technique may work. Create a mesh that's roughly the shape of the point cloud, maybe using polygonizer. Make sure that mesh has a higher resolution than the pointcloud (subdivide), e.g. if the space between points is 0.1, make your mesh vertices are more dense, 0.05. Use Deform->Shrinkwrap and select Closest Vertex - this will suck all the mesh points to the closest pointCloud point. Poly Mesh -> Filter Points to filter out points sharing the same position. Good luck... A. On Tue, 21 Jan 2020 at 05:44, Enrique Caballero <[email protected]> wrote: > EMpolygonizer should do it. It's installed with Softimage uner the FX tab, > in Create I think. it will generate geometry out of your point clouds > > On Sun, Jan 19, 2020 at 7:55 AM balazs kiss <[email protected]> wrote: > >> Hi all, >> >> I was wondering if I'm missing something obvious regarding the >> subject. My goal is to mesh a pointcloud in a way, that each particle >> becomes a vertex, and the closest points are connected, like an >> icosahedron. >> >> Turns out it's not as easy (for me) as I thought. Isn't there an >> option in topolizer or somewhere, where I forgot to look? >> >> Also (in theory), isn't particle orientation should make it possible >> to create concave meshes when the pointcloud is a bit messy? >> >> Cheers, >> b >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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