Hi,

Always surprised there isn't a quick way to do this... might be a way in
another package, C4D, Maya, Hoooodini etc.

Depending on the  shape of the pointcloud, this technique may work.

Create a mesh that's roughly the shape of the point cloud, maybe using
polygonizer.

Make sure that mesh has a higher resolution than the pointcloud
(subdivide), e.g. if the space between points is 0.1, make your mesh
vertices are more dense, 0.05.

Use Deform->Shrinkwrap and select Closest Vertex - this will suck all the
mesh points to the closest pointCloud point.

Poly Mesh -> Filter Points to filter out points sharing the same position.

Good luck...

A.







On Tue, 21 Jan 2020 at 05:44, Enrique Caballero <[email protected]>
wrote:

> EMpolygonizer should do it. It's installed with Softimage uner the FX tab,
> in Create I think.  it will generate geometry out of your point clouds
>
> On Sun, Jan 19, 2020 at 7:55 AM balazs kiss <[email protected]> wrote:
>
>> Hi all,
>>
>> I was wondering if I'm missing something obvious regarding the
>> subject. My goal is to mesh a pointcloud in a way, that each particle
>> becomes a vertex, and the closest points are connected, like an
>> icosahedron.
>>
>> Turns out it's not as easy (for me) as I thought. Isn't there an
>> option in topolizer or somewhere, where I forgot to look?
>>
>> Also (in theory), isn't particle orientation should make it possible
>> to create concave meshes when the pointcloud is a bit messy?
>>
>> Cheers,
>> b
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